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authorKeith Whitwell <[email protected]>2004-03-30 11:12:37 +0000
committerKeith Whitwell <[email protected]>2004-03-30 11:12:37 +0000
commit257c085db9df083673e2826c93b7625345aa959d (patch)
treeb485c1db61438053c92419b6920519b73b329d5b
parentd1c38f74722b03427a3fb015220b05455d3d7488 (diff)
Amusing utility to print ARB_fp programs as C code
-rw-r--r--src/mesa/swrast/s_fragprog_to_c.c687
1 files changed, 687 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_fragprog_to_c.c b/src/mesa/swrast/s_fragprog_to_c.c
new file mode 100644
index 00000000000..78526ca1466
--- /dev/null
+++ b/src/mesa/swrast/s_fragprog_to_c.c
@@ -0,0 +1,687 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* An amusing little utility to print ARB fragment programs out as a C
+ * function. Resulting code not tested except visually.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "nvfragprog.h"
+#include "macros.h"
+#include "program.h"
+
+#include "s_nvfragprog.h"
+#include "s_span.h"
+#include "s_texture.h"
+
+
+/* UREG - a way of representing an FP source register including
+ * swizzling and negation in a single GLuint. Major flaw is the
+ * limitiation to source->Index < 32. Secondary flaw is the fact that
+ * it's overkill & we could probably just pass around the original
+ * datatypes instead.
+ */
+
+#define UREG_TYPE_TEMP 0
+#define UREG_TYPE_INTERP 1
+#define UREG_TYPE_LOCAL_CONST 2
+#define UREG_TYPE_ENV_CONST 3
+#define UREG_TYPE_STATE_CONST 4
+#define UREG_TYPE_PARAM 5
+#define UREG_TYPE_OUTPUT 6
+#define UREG_TYPE_MASK 0x7
+
+#define UREG_TYPE_SHIFT 29
+#define UREG_NR_SHIFT 24
+#define UREG_NR_MASK 0x1f /* 31 */
+#define UREG_CHANNEL_X_NEGATE_SHIFT 23
+#define UREG_CHANNEL_X_SHIFT 20
+#define UREG_CHANNEL_Y_NEGATE_SHIFT 19
+#define UREG_CHANNEL_Y_SHIFT 16
+#define UREG_CHANNEL_Z_NEGATE_SHIFT 15
+#define UREG_CHANNEL_Z_SHIFT 12
+#define UREG_CHANNEL_W_NEGATE_SHIFT 11
+#define UREG_CHANNEL_W_SHIFT 8
+#define UREG_CHANNEL_ZERO_NEGATE_MBZ 5
+#define UREG_CHANNEL_ZERO_SHIFT 4
+#define UREG_CHANNEL_ONE_NEGATE_MBZ 1
+#define UREG_CHANNEL_ONE_SHIFT 0
+
+#define UREG_BAD 0xffffffff /* not a valid ureg */
+
+#define _X 0
+#define _Y 1
+#define _Z 2
+#define _W 3
+#define _ZERO 4 /* NOTE! */
+#define _ONE 5 /* NOTE! */
+
+
+/* Construct a ureg:
+ */
+#define UREG( type, nr ) (((type)<< UREG_TYPE_SHIFT) | \
+ ((nr) << UREG_NR_SHIFT) | \
+ (_X << UREG_CHANNEL_X_SHIFT) | \
+ (_Y << UREG_CHANNEL_Y_SHIFT) | \
+ (_Z << UREG_CHANNEL_Z_SHIFT) | \
+ (_W << UREG_CHANNEL_W_SHIFT) | \
+ (_ZERO << UREG_CHANNEL_ZERO_SHIFT) | \
+ (_ONE << UREG_CHANNEL_ONE_SHIFT))
+
+#define GET_CHANNEL_SRC( reg, channel ) ((reg<<(channel*4)) & \
+ (0xf<<UREG_CHANNEL_X_SHIFT))
+#define CHANNEL_SRC( src, channel ) (src>>(channel*4))
+
+#define GET_UREG_TYPE(reg) (((reg)>>UREG_TYPE_SHIFT)&UREG_TYPE_MASK)
+#define GET_UREG_NR(reg) (((reg)>>UREG_NR_SHIFT)&UREG_NR_MASK)
+
+
+
+#define UREG_XYZW_CHANNEL_MASK 0x00ffff00
+
+#define deref(reg,pos) swizzle(reg, pos, pos, pos, pos)
+
+
+static __inline int is_swizzled( int reg )
+{
+ return ((reg & UREG_XYZW_CHANNEL_MASK) !=
+ (UREG(0,0) & UREG_XYZW_CHANNEL_MASK));
+}
+
+
+/* One neat thing about the UREG representation:
+ */
+static __inline int swizzle( int reg, int x, int y, int z, int w )
+{
+ return ((reg & ~UREG_XYZW_CHANNEL_MASK) |
+ CHANNEL_SRC( GET_CHANNEL_SRC( reg, x ), 0 ) |
+ CHANNEL_SRC( GET_CHANNEL_SRC( reg, y ), 1 ) |
+ CHANNEL_SRC( GET_CHANNEL_SRC( reg, z ), 2 ) |
+ CHANNEL_SRC( GET_CHANNEL_SRC( reg, w ), 3 ));
+}
+
+/* Another neat thing about the UREG representation:
+ */
+static __inline int negate( int reg, int x, int y, int z, int w )
+{
+ return reg ^ (((x&1)<<UREG_CHANNEL_X_NEGATE_SHIFT)|
+ ((y&1)<<UREG_CHANNEL_Y_NEGATE_SHIFT)|
+ ((z&1)<<UREG_CHANNEL_Z_NEGATE_SHIFT)|
+ ((w&1)<<UREG_CHANNEL_W_NEGATE_SHIFT));
+}
+
+
+
+static GLuint src_reg_file( GLuint file )
+{
+ switch (file) {
+ case PROGRAM_TEMPORARY: return UREG_TYPE_TEMP;
+ case PROGRAM_INPUT: return UREG_TYPE_INTERP;
+ case PROGRAM_LOCAL_PARAM: return UREG_TYPE_LOCAL_CONST;
+ case PROGRAM_ENV_PARAM: return UREG_TYPE_ENV_CONST;
+
+ case PROGRAM_STATE_VAR: return UREG_TYPE_STATE_CONST;
+ case PROGRAM_NAMED_PARAM: return UREG_TYPE_PARAM;
+ default: return UREG_BAD;
+ }
+}
+
+
+/**
+ * Retrieve a ureg for the given source register. Will emit
+ * constants, apply swizzling and negation as needed.
+ */
+static GLuint src_vector( const struct fp_src_register *source )
+{
+ GLuint src;
+
+/* fprintf(stderr, "%s File %d, Index %d\n", */
+/* __FUNCTION__, source->File, source->Index); */
+
+ assert(source->Index < 32); /* limitiation of UREG representation */
+
+ src = UREG( src_reg_file( source->File ), source->Index );
+
+ src = swizzle(src,
+ _X + source->Swizzle[0],
+ _X + source->Swizzle[1],
+ _X + source->Swizzle[2],
+ _X + source->Swizzle[3]);
+
+ if (source->NegateBase)
+ src = negate( src, 1,1,1,1 );
+
+ return src;
+}
+
+static void print_header( void )
+{
+ printf("static void run_program( const GLfloat (*local_param)[4], \n"
+ " const GLfloat (*env_param)[4], \n"
+ " const GLfloat (*state_param)[4], \n"
+ " const GLfloat (*interp)[4], \n"
+ " GLfloat *outputs)\n"
+ "{\n"
+ " GLfloat temp[32][4];\n"
+ );
+}
+
+static void print_footer( void )
+{
+ printf("}\n");
+}
+
+static void print_dest_reg( const struct fp_instruction *inst )
+{
+ switch (inst->DstReg.File) {
+ case PROGRAM_OUTPUT:
+ printf("outputs[%d]", inst->DstReg.Index);
+ break;
+ case PROGRAM_TEMPORARY:
+ printf("temp[%d]", inst->DstReg.Index);
+ break;
+ default:
+ break;
+ }
+}
+
+static void print_dest( const struct fp_instruction *inst,
+ GLuint idx )
+{
+ print_dest_reg(inst);
+ printf("[%d]", idx);
+}
+
+
+#define UREG_SRC0(reg) (((reg)>>UREG_CHANNEL_X_SHIFT) & 0x7)
+
+static void print_reg( GLuint arg )
+{
+ switch (GET_UREG_TYPE(arg)) {
+ case UREG_TYPE_TEMP: printf("temp"); break;
+ case UREG_TYPE_INTERP: printf("interp"); break;
+ case UREG_TYPE_LOCAL_CONST: printf("local_const"); break;
+ case UREG_TYPE_ENV_CONST: printf("env_const"); break;
+ case UREG_TYPE_STATE_CONST: printf("state_const"); break;
+ case UREG_TYPE_PARAM: printf("param"); break;
+ };
+
+ printf("[%d]", GET_UREG_NR(arg));
+}
+
+
+static void print_arg( const struct fragment_program *p,
+ GLuint arg )
+{
+ GLuint src = UREG_SRC0(arg);
+
+ if (src == _ZERO) {
+ printf("0");
+ return;
+ }
+
+ if (arg & (1<<UREG_CHANNEL_X_NEGATE_SHIFT))
+ printf("-");
+
+ if (src == _ONE) {
+ printf("1");
+ return;
+ }
+
+ if (GET_UREG_TYPE(arg) == UREG_TYPE_STATE_CONST) {
+ printf("%g", p->Parameters->Parameters[GET_UREG_NR(arg)].Values[src]);
+ return;
+ }
+
+ print_reg( arg );
+
+ switch (src){
+ case _X: printf("[0]"); break;
+ case _Y: printf("[1]"); break;
+ case _Z: printf("[2]"); break;
+ case _W: printf("[3]"); break;
+ }
+}
+
+
+/* This is where the handling of expressions breaks down into string
+ * processing:
+ */
+static void print_expression( const struct fragment_program *p,
+ GLuint i,
+ const char *fmt,
+ va_list ap )
+{
+ while (*fmt) {
+ if (*fmt == '%' && *(fmt+1) == 's') {
+ int reg = va_arg(ap, int);
+
+ /* Use of deref() is a bit of a hack:
+ */
+ print_arg( p, deref(reg, i) );
+ fmt += 2;
+ }
+ else {
+ putchar(*fmt);
+ fmt++;
+ }
+ }
+
+ printf(";\n");
+}
+
+static void do_tex_simple( const struct fragment_program *p,
+ const struct fp_instruction *inst,
+ const char *fn, GLuint texunit, GLuint arg )
+{
+ printf(" %s( ctx, ", fn);
+ print_reg(arg);
+ printf(", %d, ", texunit );
+ print_dest_reg(inst);
+ printf(");\n");
+}
+
+
+static void do_tex( const struct fragment_program *p,
+ const struct fp_instruction *inst,
+ const char *fn, GLuint texunit, GLuint arg )
+{
+ GLuint i;
+ GLboolean need_tex = GL_FALSE, need_result = GL_FALSE;
+
+ for (i = 0; i < 4; i++)
+ if (!inst->DstReg.WriteMask[i])
+ need_result = GL_TRUE;
+
+ if (is_swizzled(arg))
+ need_tex = GL_TRUE;
+
+ if (!need_tex && !need_result) {
+ do_tex_simple( p, inst, fn, texunit, arg );
+ return;
+ }
+
+ printf(" {\n");
+ printf(" GLfloat texcoord[4];\n");
+ printf(" GLfloat result[4];\n");
+
+ for (i = 0; i < 4; i++) {
+ printf(" texcoord[%d] = ", i);
+ print_arg( p, deref(arg, i) );
+ printf(";\n");
+ }
+
+ printf(" %s( ctx, texcoord, %d, result);\n", fn, texunit );
+
+ for (i = 0; i < 4; i++) {
+ if (inst->DstReg.WriteMask[i]) {
+ printf(" ");
+ print_dest(inst, i);
+ printf(" = result[%d];\n", i);
+ }
+ }
+
+ printf(" }\n");
+}
+
+static void assign_single( GLuint i,
+ const struct fragment_program *p,
+ const struct fp_instruction *inst,
+ const char *fmt,
+ ... )
+{
+ va_list ap;
+ va_start( ap, fmt );
+
+ if (inst->DstReg.WriteMask[i]) {
+ printf(" ");
+ print_dest(inst, i);
+ printf(" = ");
+ print_expression( p, i, fmt, ap);
+ }
+
+ va_end( ap );
+}
+
+static void assign4( const struct fragment_program *p,
+ const struct fp_instruction *inst,
+ const char *fmt,
+ ... )
+{
+ GLuint i;
+ va_list ap;
+ va_start( ap, fmt );
+
+ for (i = 0; i < 4; i++)
+ if (inst->DstReg.WriteMask[i]) {
+ printf(" ");
+ print_dest(inst, i);
+ printf(" = ");
+ print_expression( p, i, fmt, ap);
+ }
+
+ va_end( ap );
+}
+
+static void assign4_replicate( const struct fragment_program *p,
+ const struct fp_instruction *inst,
+ const char *fmt,
+ ... )
+{
+ GLuint i;
+ GLboolean ok = 0;
+ va_list ap;
+
+ for (i = 0; i < 4; i++)
+ if (inst->DstReg.WriteMask[i])
+ ok = 1;
+
+ if (!ok) return;
+
+ va_start( ap, fmt );
+
+ printf(" ");
+
+ for (i = 0; i < 4; i++)
+ if (inst->DstReg.WriteMask[i]) {
+ print_dest(inst, i);
+ printf(" = ");
+ }
+
+ print_expression( p, 0, fmt, ap);
+
+ va_end( ap );
+}
+
+
+
+
+
+
+static GLuint nr_args( GLuint opcode )
+{
+ switch (opcode) {
+ case FP_OPCODE_ABS: return 1;
+ case FP_OPCODE_ADD: return 2;
+ case FP_OPCODE_CMP: return 3;
+ case FP_OPCODE_COS: return 1;
+ case FP_OPCODE_DP3: return 2;
+ case FP_OPCODE_DP4: return 2;
+ case FP_OPCODE_DPH: return 2;
+ case FP_OPCODE_DST: return 2;
+ case FP_OPCODE_EX2: return 1;
+ case FP_OPCODE_FLR: return 1;
+ case FP_OPCODE_FRC: return 1;
+ case FP_OPCODE_KIL: return 1;
+ case FP_OPCODE_LG2: return 1;
+ case FP_OPCODE_LIT: return 1;
+ case FP_OPCODE_LRP: return 3;
+ case FP_OPCODE_MAD: return 3;
+ case FP_OPCODE_MAX: return 2;
+ case FP_OPCODE_MIN: return 2;
+ case FP_OPCODE_MOV: return 1;
+ case FP_OPCODE_MUL: return 2;
+ case FP_OPCODE_POW: return 2;
+ case FP_OPCODE_RCP: return 1;
+ case FP_OPCODE_RSQ: return 1;
+ case FP_OPCODE_SCS: return 1;
+ case FP_OPCODE_SGE: return 2;
+ case FP_OPCODE_SIN: return 1;
+ case FP_OPCODE_SLT: return 2;
+ case FP_OPCODE_SUB: return 2;
+ case FP_OPCODE_SWZ: return 1;
+ case FP_OPCODE_TEX: return 1;
+ case FP_OPCODE_TXB: return 1;
+ case FP_OPCODE_TXP: return 1;
+ case FP_OPCODE_XPD: return 2;
+ default: return 0;
+ }
+}
+
+
+
+static void upload_program( const struct fragment_program *p )
+{
+ const struct fp_instruction *inst = p->Instructions;
+
+ for (; inst->Opcode != FP_OPCODE_END; inst++) {
+
+ GLuint src[3], i;
+ GLuint nr = nr_args( inst->Opcode );
+
+ for (i = 0; i < nr; i++)
+ src[i] = src_vector( &inst->SrcReg[i] );
+
+ switch (inst->Opcode) {
+ case FP_OPCODE_ABS:
+ assign4(p, inst, "FABSF(%s)", src[0]);
+ break;
+
+ case FP_OPCODE_ADD:
+ assign4(p, inst, "%s + %s", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_CMP:
+ assign4(p, inst, "%s < 0.0F ? %s : %s", src[0], src[1], src[2]);
+ break;
+
+ case FP_OPCODE_COS:
+ assign4_replicate(p, inst, "COS(%s)", src[0]);
+ break;
+
+ case FP_OPCODE_DP3:
+ assign4_replicate(p, inst,
+ "%s*%s + %s*%s + %s*%s",
+ deref(src[0],_X),
+ deref(src[1],_X),
+ deref(src[0],_Y),
+ deref(src[1],_Y),
+ deref(src[0],_Z),
+ deref(src[1],_Z));
+ break;
+
+ case FP_OPCODE_DP4:
+ assign4_replicate(p, inst,
+ "%s*%s + %s*%s + %s*%s + %s*%s",
+ deref(src[0],_X),
+ deref(src[1],_X),
+ deref(src[0],_Y),
+ deref(src[1],_Y),
+ deref(src[0],_Z),
+ deref(src[1],_Z));
+ break;
+
+ case FP_OPCODE_DPH:
+ assign4_replicate(p, inst,
+ "%s*%s + %s*%s + %s*%s + %s",
+ deref(src[0],_X),
+ deref(src[1],_X),
+ deref(src[0],_Y),
+ deref(src[1],_Y),
+ deref(src[1],_Z));
+ break;
+
+ case FP_OPCODE_DST:
+ /* result[0] = 1 * 1;
+ * result[1] = a[1] * b[1];
+ * result[2] = a[2] * 1;
+ * result[3] = 1 * b[3];
+ *
+ * Here we hope that the compiler can optimize away "x*1" to "x".
+ */
+ assign4(p, inst,
+ "%s*%s",
+ swizzle(src[0], _ONE, _Y, _Z, _ONE),
+ swizzle(src[1], _ONE, _Y, _ONE, _W ));
+ break;
+
+ case FP_OPCODE_EX2:
+ assign4_replicate(p, inst, "EX2(%s)", src[0]);
+ break;
+
+ case FP_OPCODE_FLR:
+ assign4_replicate(p, inst, "FLR(%s)", src[0]);
+ break;
+
+ case FP_OPCODE_FRC:
+ assign4_replicate(p, inst, "FRC(%s)", src[0]);
+ break;
+
+ case FP_OPCODE_KIL:
+ /* TODO */
+ break;
+
+ case FP_OPCODE_LG2:
+ assign4_replicate(p, inst, "LOG(%s)", deref(src[0], _X));
+ break;
+
+ case FP_OPCODE_LIT:
+ assign_single(0, p, inst, "1.0");
+ assign_single(1, p, inst, "MIN2(%s, 0)", deref(src[0], _X));
+ assign_single(2, p, inst, "(%s > 0.0) ? EXP(%s * MIN2(%s, 0)) : 0.0",
+ deref(src[0], _X),
+ deref(src[0], _Z),
+ deref(src[0], _Y));
+ assign_single(3, p, inst, "1.0");
+ break;
+
+ case FP_OPCODE_LRP:
+ assign4(p, inst,
+ "%s * %s + (1.0 - %s) * %s",
+ src[0], src[1], src[0], src[2]);
+ break;
+
+ case FP_OPCODE_MAD:
+ assign4(p, inst, "%s * %s + %s", src[0], src[1], src[2]);
+ break;
+
+ case FP_OPCODE_MAX:
+ assign4(p, inst, "MAX2(%s, %s)", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_MIN:
+ assign4(p, inst, "MIN2(%s, %s)", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_MOV:
+ assign4(p, inst, "%s", src[0]);
+ break;
+
+ case FP_OPCODE_MUL:
+ assign4(p, inst, "%s * %s", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_POW:
+ assign4_replicate(p, inst, "POW(%s, %s)",
+ deref(src[0], _X),
+ deref(src[1], _X));
+ break;
+
+ case FP_OPCODE_RCP:
+ assign4_replicate(p, inst, "1.0/%s", deref(src[0], _X));
+ break;
+
+ case FP_OPCODE_RSQ:
+ assign4_replicate(p, inst, "INV_SQRTF(%s)", deref(src[0], _X));
+ break;
+
+ case FP_OPCODE_SCS:
+ if (inst->DstReg.WriteMask[0]) {
+ assign_single(0, p, inst, "COS(%s)", deref(src[0], _X));
+ }
+
+ if (inst->DstReg.WriteMask[1]) {
+ assign_single(1, p, inst, "SIN(%s)", deref(src[0], _X));
+ }
+ break;
+
+ case FP_OPCODE_SGE:
+ assign4(p, inst, "%s >= %s ? 1.0 : 0.0", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_SIN:
+ assign4_replicate(p, inst, "SIN(%s)", deref(src[0], _X));
+ break;
+
+ case FP_OPCODE_SLT:
+ assign4(p, inst, "%s < %s ? 1.0 : 0.0", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_SUB:
+ assign4(p, inst, "%s - %s", src[0], src[1]);
+ break;
+
+ case FP_OPCODE_SWZ: /* same implementation as MOV: */
+ assign4(p, inst, "%s", src[0]);
+ break;
+
+ case FP_OPCODE_TEX:
+ do_tex(p, inst, "TEX", inst->TexSrcUnit, src[0]);
+ break;
+
+ case FP_OPCODE_TXB:
+ do_tex(p, inst, "TXB", inst->TexSrcUnit, src[0]);
+ break;
+
+ case FP_OPCODE_TXP:
+ do_tex(p, inst, "TXP", inst->TexSrcUnit, src[0]);
+ break;
+
+ case FP_OPCODE_X2D:
+ /* Cross product:
+ * result.x = src[0].y * src[1].z - src[0].z * src[1].y;
+ * result.y = src[0].z * src[1].x - src[0].x * src[1].z;
+ * result.z = src[0].x * src[1].y - src[0].y * src[1].x;
+ * result.w = undef;
+ */
+ assign4(p, inst,
+ "%s * %s - %s * %s",
+ swizzle(src[0], _Y, _Z, _X, _ONE),
+ swizzle(src[1], _Z, _X, _Y, _ONE),
+ swizzle(src[0], _Z, _X, _Y, _ONE),
+ swizzle(src[1], _Y, _Z, _X, _ONE));
+ break;
+
+ default:
+ return;
+ }
+ }
+}
+
+
+
+
+
+void _swrast_translate_program( GLcontext *ctx )
+{
+ if (ctx->FragmentProgram.Current) {
+ print_header();
+ upload_program( ctx->FragmentProgram.Current );
+ print_footer();
+ }
+}
+