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authorKenneth Graunke <[email protected]>2019-07-30 18:07:17 -0700
committerKenneth Graunke <[email protected]>2019-07-31 08:33:50 -0700
commit2037478702adab5a3863a120be821626191b2e3e (patch)
tree521d22c3237fcba18c56e4e3918ad0a4e40d5e46
parent72b97ad9b2bc84742d289219f9129a68040baf0e (diff)
st/mesa: Skip scissor rect updates when scissor is entirely disabled.
If any scissor rectangles are enabled, then we need to set proper scissor rectangles for all viewports. But if the scissor test is entirely disabled, then we can skip updating any scissor rectangles. Without this step, we were updating the scissor rectangles based on the current framebuffer size. So if an app rendered to a variety of render targets at different sizes, with scissor test disabled each time, we'd still be continually updating the scissor rectangles, even though it's not necessary. In Civilization VI, this drops us from 310-350 set_scissor_state calls per frame to 0, as it doesn't appear to use scissor testing. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_scissor.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c
index 04135a3a340..f0546df6cb3 100644
--- a/src/mesa/state_tracker/st_atom_scissor.c
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -54,6 +54,9 @@ st_update_scissor( struct st_context *st )
unsigned i;
bool changed = false;
+ if (!ctx->Scissor.EnableFlags)
+ return;
+
for (i = 0 ; i < st->state.num_viewports; i++) {
scissor[i].minx = 0;
scissor[i].miny = 0;