diff options
author | Zack Rusin <[email protected]> | 2013-04-22 19:07:14 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-04-22 20:36:07 -0400 |
commit | 1fb8c3ce5568e08a176929a4b27d2889599ede7c (patch) | |
tree | 7d3c6b67cb0d504de2e3c70954d5dbac493dc9ff | |
parent | 76587d2e5e3d580e71e38c8ee8904e9e83fd513e (diff) |
draw: use the prim count for ia primitives
Number of vertices to fetch doesn't always equal the number of input
vertices. To correctly compute the number if IA primitives we need
to use the total number of input vertices, not only those that
need to be fetched.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 7ce845ed7da..afa5d4748db 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -337,10 +337,11 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, assert(0); return; } + if (draw->collect_statistics) { draw->statistics.ia_vertices += fetch_info->count; draw->statistics.ia_primitives += - u_decomposed_prims_for_vertices(prim_info->prim, fetch_info->count); + u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count); draw->statistics.vs_invocations += fetch_info->count; } |