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authorRhys Perry <[email protected]>2020-05-05 17:39:59 +0100
committerMarge Bot <[email protected]>2020-05-07 11:32:06 +0000
commit17ed4a01ee2bdb773109cf06ea8f827737f88684 (patch)
tree8872b3fd93438f323a355debdc8037cc8e007525
parent5c6afd0f349b17aaa0b2e06ccee44fa709d6285c (diff)
docs/envvars: update RADV_FORCE_FAMILY
Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4907>
-rw-r--r--docs/envvars.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 9c38bbb495e..0bf95a12843 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -610,7 +610,7 @@ Mesa EGL supports different sets of environment variables. See the
</dl>
</dd>
<dt><code>RADV_FORCE_FAMILY</code></dt>
-<dd>force the driver to use a specific family eg. gfx900 (developers only)</dd>
+<dd>create a null device to compile shaders without a AMD GPU (eg. gfx900)</dd>
<dt><code>RADV_PERFTEST</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>