diff options
author | Kenneth Graunke <[email protected]> | 2020-03-27 02:05:56 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2020-04-22 21:22:36 -0700 |
commit | 155bb74ea965e9b686a6bce89c7a77065f41755f (patch) | |
tree | a5ff3320dcdf4a71ceaec09f1a278ab5535c5da2 | |
parent | 51c1c4d95a05b6eb6fce74e8d624615e4a1b38ab (diff) |
nir: Actually do load/store vectorization beyond vec2
nir_opt_load_store_vectorize has an is_strided_vector() function that
looks for types with weird explicit strides. It does so by comparing
the explicit stride against the type-size-derived typical stride.
This had a subtle bug. Simple vector types (vec2/3/4) have no explicit
stride, so glsl_get_explicit_stride() returns 0. This never matches the
typical stride for a vector, so is_strided_vector() would return true
for basically any vector type, causing the vectorizer to bail.
I found this by looking at a compute shader with scalar SSBO loads at
offsets 0x220, 0x224, 0x228, 0x22c. nir_opt_load_store_vectorize would
properly vectorize the first two into a vec2 load, but would refuse to
extend it to a vec3 and ultimately vec4 load because is_strided_vector()
saw a vec2 and freaked out.
Neither ACO nor ANV do load/store vectorization before lowering derefs,
so this shouldn't affect them. However, I'd like to fix this bug to
avoid the trap for anyone who decides to in the future. In a branch
where anv used this lowering, this cut an additional 38% of the send
messages in the shader by properly vectorizing more things.
Reviewed-by: Rhys Perry <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4255>
-rw-r--r-- | src/compiler/nir/nir_opt_load_store_vectorize.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_opt_load_store_vectorize.c b/src/compiler/nir/nir_opt_load_store_vectorize.c index cf8d0ef0ddd..c31c8d293bf 100644 --- a/src/compiler/nir/nir_opt_load_store_vectorize.c +++ b/src/compiler/nir/nir_opt_load_store_vectorize.c @@ -1057,7 +1057,8 @@ static bool is_strided_vector(const struct glsl_type *type) { if (glsl_type_is_vector(type)) { - return glsl_get_explicit_stride(type) != + unsigned explicit_stride = glsl_get_explicit_stride(type); + return explicit_stride != 0 && explicit_stride != type_scalar_size_bytes(glsl_get_array_element(type)); } else { return false; |