aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorIago Toral Quiroga <[email protected]>2017-05-18 11:43:56 +0200
committerIago Toral Quiroga <[email protected]>2017-06-01 08:44:34 +0200
commit1356b422847dfa92dcae1e2709879daa27110795 (patch)
treee01e3e99becd37c2b51877cd7f53f268057d840b
parentc33308248357c40896872336258a66190e3c7048 (diff)
mesa/main: conversion from float in GetUniformi64v requires rounding to nearest
As we do for all other cases of float/double conversions to integers. v2: use round() instead of IROUND() macros (Iago) Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/main/uniform_query.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index b53f60bc456..2fdbc83be24 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -576,7 +576,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
break;
}
case GLSL_TYPE_FLOAT: {
- int64_t tmp = src[sidx].f;
+ int64_t tmp = (int64_t) roundf(src[sidx].f);
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}