diff options
author | Brian Paul <[email protected]> | 2009-10-22 19:49:21 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-22 19:57:32 -0600 |
commit | 1160acbfea986a821761d18f5f14d5d2cb0dea8c (patch) | |
tree | 81e14117fc5b73e2f53b2cc6deb35e416036f3bb | |
parent | cf0e25d4c89b62f37ff8d1f11c50efcab6557c7f (diff) |
dri/drivers: update driNewRenderbuffer() to take a gl_format
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's
format. This is better than passing a GLenum and having to guess the
specific format.
I'm unable to test all the drivers, but any issues should be easy to fix.
20 files changed, 136 insertions, 145 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index 6fa1c6caa01..4e7e92c82bc 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -54,7 +54,7 @@ driDeleteRenderbuffer(struct gl_renderbuffer *rb) * \param pitch pixels per row */ driRenderbuffer * -driNewRenderbuffer(GLenum format, GLvoid *addr, +driNewRenderbuffer(gl_format format, GLvoid *addr, GLint cpp, GLint offset, GLint pitch, __DRIdrawablePrivate *dPriv) { @@ -80,46 +80,47 @@ driNewRenderbuffer(GLenum format, GLvoid *addr, /* Make sure we're using a null-valued GetPointer routine */ assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL); - drb->Base.InternalFormat = format; - - if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) { - /* Color */ - drb->Base.DataType = GL_UNSIGNED_BYTE; - if (format == GL_RGB5) { - drb->Base.Format = MESA_FORMAT_RGB565; + switch (format) { + case MESA_FORMAT_ARGB8888: + if (cpp == 2) { + /* override format */ + format = MESA_FORMAT_RGB565; } - else { - drb->Base.Format = MESA_FORMAT_ARGB8888; - } - } - else if (format == GL_DEPTH_COMPONENT16) { - /* Depth */ - /* we always Get/Put 32-bit Z values */ - drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.Format = MESA_FORMAT_Z16; - } - else if (format == GL_DEPTH_COMPONENT24) { + drb->Base.DataType = GL_UNSIGNED_BYTE; + break; + case MESA_FORMAT_Z16: /* Depth */ /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.Format = MESA_FORMAT_Z32; - } - else if (format == GL_DEPTH_COMPONENT32) { + assert(cpp == 2); + break; + case MESA_FORMAT_Z32: /* Depth */ /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.Format = MESA_FORMAT_Z32; - } - else { + assert(cpp == 4); + break; + case MESA_FORMAT_Z24_S8: + drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + assert(cpp == 4); + break; + case MESA_FORMAT_S8_Z24: + drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + assert(cpp == 4); + break; + case MESA_FORMAT_S8: /* Stencil */ - ASSERT(format == GL_STENCIL_INDEX8_EXT); drb->Base.DataType = GL_UNSIGNED_BYTE; - drb->Base.Format = MESA_FORMAT_S8; + break; + default: + _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format); + return NULL; } - /* XXX if we were allocating a user-created renderbuffer, we'd have - * to fill in the Red/Green/Blue/.../Bits values too. - */ + drb->Base.Format = format; + + drb->Base.InternalFormat = + drb->Base._BaseFormat = _mesa_get_format_base_format(format); drb->Base.AllocStorage = driRenderbufferStorage; drb->Base.Delete = driDeleteRenderbuffer; diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h index cf55286b30f..9712c0017ba 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.h +++ b/src/mesa/drivers/dri/common/drirenderbuffer.h @@ -11,6 +11,7 @@ #define DRIRENDERBUFFER_H #include "main/mtypes.h" +#include "main/formats.h" #include "dri_util.h" @@ -63,7 +64,7 @@ typedef struct { extern driRenderbuffer * -driNewRenderbuffer(GLenum format, GLvoid *addr, +driNewRenderbuffer(gl_format format, GLvoid *addr, GLint cpp, GLint offset, GLint pitch, __DRIdrawablePrivate *dPriv); diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index 571b8922d5d..fd869b2fe7d 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -437,7 +437,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* XXX double-check these parameters (bpp vs cpp, etc) */ { - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, driScrnPriv->pFB, driScrnPriv->fbBPP / 8, driScrnPriv->fbOrigin, @@ -451,7 +451,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* XXX what are the correct origin/stride values? */ GLvoid *backBuf = _mesa_malloc(driScrnPriv->fbStride * driScrnPriv->fbHeight); - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, backBuf, driScrnPriv->fbBPP /8, driScrnPriv->fbOrigin, diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c index 4e41860d8c8..eb7adf8224b 100644 --- a/src/mesa/drivers/dri/fb/fb_egl.c +++ b/src/mesa/drivers/dri/fb/fb_egl.c @@ -692,7 +692,7 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg, /* front color renderbuffer */ { - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, display->pFB, bytesPerPixel, origin, stride, NULL); fbSetSpanFunctions(drb, &vis); @@ -703,7 +703,7 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg, /* back color renderbuffer */ if (vis.doubleBufferMode) { GLubyte *backBuf = _mesa_malloc(stride * height); - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, backBuf, bytesPerPixel, origin, stride, NULL); fbSetSpanFunctions(drb, &vis); diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 3b9f5c67591..09cc26d09eb 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -347,7 +347,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); @@ -355,7 +355,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetSpanFunctions(backRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); @@ -363,7 +363,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, bpp, offset, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetDepthFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); @@ -371,7 +371,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, bpp, offset, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetStencilFunctions(stencilRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index 6e49f3466c3..b0256abbfb3 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -293,7 +293,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, driScrnPriv->pFB, screen->cpp, /*screen->frontOffset*/0, screen->backPitch, @@ -304,7 +304,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, screen->back.map, screen->cpp, screen->backOffset, screen->backPitch, @@ -315,7 +315,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, screen->depth.map, screen->cpp, screen->depthOffset, screen->backPitch, diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c index 6440027ca4a..a7222ec9600 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.c +++ b/src/mesa/drivers/dri/mach64/mach64_screen.c @@ -316,7 +316,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, @@ -327,7 +327,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, @@ -338,7 +338,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); @@ -348,7 +348,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, else if (mesaVis->depthBits == 24) { /* XXX I don't think 24-bit Z is supported - so this isn't used */ driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 91d46ce32eb..500319e0e31 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -157,15 +157,13 @@ void mach64DDInitSpanFuncs( GLcontext *ctx ) void mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - mach64InitPointers_RGB565(&drb->Base); - } - else { - mach64InitPointers_ARGB8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + mach64InitPointers_RGB565(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + mach64InitPointers_ARGB8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { mach64InitDepthPointers_z16(&drb->Base); } } diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index 0dc76fea50a..4ca71ca505a 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -723,7 +723,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, @@ -734,7 +734,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, @@ -745,7 +745,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -757,7 +757,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* XXX is this right? */ if (mesaVis->stencilBits) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -767,7 +767,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, + = driNewRenderbuffer(MESA_FORMAT_Z32, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -778,7 +778,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 32) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, + = driNewRenderbuffer(MESA_FORMAT_Z32, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -789,7 +789,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c index 5b6d323ca98..2ff1cac8e24 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.c +++ b/src/mesa/drivers/dri/mga/mgaspan.c @@ -206,24 +206,22 @@ void mgaDDInitSpanFuncs( GLcontext *ctx ) void mgaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - mgaInitPointers_565(&drb->Base); - } - else { - mgaInitPointers_8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + mgaInitPointers_565(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + mgaInitPointers_8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { mgaInitDepthPointers_z16(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (drb->Base.Format == MESA_FORMAT_Z24_S8) { mgaInitDepthPointers_z24_s8(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { + else if (drb->Base.Format == MESA_FORMAT_Z32) { mgaInitDepthPointers_z32(&drb->Base); } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (drb->Base.Format == MESA_FORMAT_S8) { mgaInitStencilPointers_z24_s8(&drb->Base); } } diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c index f5bcc2f2906..652dad51f2a 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.c +++ b/src/mesa/drivers/dri/r128/r128_screen.c @@ -284,7 +284,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, @@ -295,7 +295,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, @@ -306,7 +306,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -316,7 +316,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_S8_Z24, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -327,7 +327,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index dd177e0def5..d238cc3c941 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -433,21 +433,19 @@ void r128DDInitSpanFuncs( GLcontext *ctx ) void r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - r128InitPointers_RGB565(&drb->Base); - } - else { - r128InitPointers_ARGB8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + r128InitPointers_RGB565(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + r128InitPointers_ARGB8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { r128InitDepthPointers_z16(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { r128InitDepthPointers_z24_s8(&drb->Base); } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (drb->Base.Format == MESA_FORMAT_S8) { radeonInitStencilPointers_z24_s8(&drb->Base); } } diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c index 85f14817696..f1e123d6769 100644 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -70,7 +70,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, driDrawPriv); s3vSetSpanFunctions(frontRb, mesaVis); @@ -79,7 +79,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, driDrawPriv); s3vSetSpanFunctions(backRb, mesaVis); @@ -89,7 +89,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); s3vSetSpanFunctions(depthRb, mesaVis); @@ -97,7 +97,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); s3vSetSpanFunctions(depthRb, mesaVis); @@ -107,7 +107,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* no h/w stencil yet? if (mesaVis->stencilBits > 0) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); s3vSetSpanFunctions(stencilRb, mesaVis); diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 048fbe452c2..9eea7283196 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -602,7 +602,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT, screen->cpp, @@ -615,7 +615,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK, screen->cpp, @@ -628,7 +628,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH, screen->zpp, @@ -639,7 +639,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_S8_Z24, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH, screen->zpp, @@ -651,7 +651,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + = driNewRenderbuffer(MESA_FORMAT_S8, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH, screen->zpp, diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 9615e34013c..3bb6fbcc63c 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -255,15 +255,13 @@ void savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, GLboolean float_depth) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - savageInitPointers_565(&drb->Base); - } - else { - savageInitPointers_8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + savageInitPointers_565(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + savageInitPointers_8888(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_Z16) { if (float_depth) { savageInitDepthPointers_z16f(&drb->Base); } @@ -271,7 +269,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, savageInitDepthPointers_z16(&drb->Base); } } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { if (float_depth) { savageInitDepthPointers_s8_z24f(&drb->Base); } @@ -279,7 +277,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, savageInitDepthPointers_s8_z24(&drb->Base); } } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (drb->Base.Format == MESA_FORMAT_S8) { savageInitStencilPointers_s8_z24(&drb->Base); } } diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index 9e9a509755d..cfbb51007d1 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -176,24 +176,22 @@ sisDDInitSpanFuncs( GLcontext *ctx ) void sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis) { - if (srb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - sisInitPointers_RGB565( &srb->Base ); - } - else { - sisInitPointers_ARGB8888( &srb->Base ); - } + if (srb->Base.Format == MESA_FORMAT_RGB565) { + sisInitPointers_RGB565( &srb->Base ); } - else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (srb->Base.Format == MESA_FORMAT_ARGB8888) { + sisInitPointers_ARGB8888( &srb->Base ); + } + else if (srb->Base.Format == MESA_FORMAT_Z16) { sisInitDepthPointers_z16(&srb->Base); } - else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (srb->Base.Format == MESA_FORMAT_S8_Z24) { sisInitDepthPointers_z24_s8(&srb->Base); } - else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { + else if (srb->Base.Format == MESA_FORMAT_Z32) { sisInitDepthPointers_z32(&srb->Base); } - else if (srb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (srb->Base.Format == MESA_FORMAT_S8) { sisInitStencilPointers_z24_s8(&srb->Base); } } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index 58bd48b294c..c29694679de 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -173,7 +173,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->fbOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); @@ -181,7 +181,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(backRb, mesaVis); @@ -191,7 +191,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(depthRb, mesaVis); @@ -199,7 +199,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(depthRb, mesaVis); @@ -208,7 +208,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(stencilRb, mesaVis); diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c index b5126b07ea6..b693a95ece0 100644 --- a/src/mesa/drivers/dri/trident/trident_context.c +++ b/src/mesa/drivers/dri/trident/trident_context.c @@ -215,7 +215,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, driDrawPriv); /* @@ -226,7 +226,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, driDrawPriv); /* @@ -237,7 +237,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); /* @@ -247,7 +247,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); /* @@ -259,7 +259,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* no h/w stencil? if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT); + = driNewRenderbuffer(MESA_FORMAT_S8); tridentSetSpanFunctions(stencilRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); } diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c index 3dbb5705710..5b5477d8e01 100644 --- a/src/mesa/drivers/dri/unichrome/via_screen.c +++ b/src/mesa/drivers/dri/unichrome/via_screen.c @@ -248,7 +248,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, /* XXX check/fix the offset/pitch parameters! */ { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(frontRb, mesaVis); @@ -257,7 +257,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(backRb, mesaVis); @@ -266,7 +266,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); @@ -274,7 +274,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); @@ -282,7 +282,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 32) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, + = driNewRenderbuffer(MESA_FORMAT_Z32, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); @@ -291,7 +291,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(stencilRb, mesaVis); diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c index b908f0fb23a..e847164cd02 100644 --- a/src/mesa/drivers/dri/unichrome/via_span.c +++ b/src/mesa/drivers/dri/unichrome/via_span.c @@ -23,6 +23,7 @@ */ #include "main/glheader.h" +#include "main/formats.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/colormac.h" @@ -177,24 +178,22 @@ void viaInitSpanFuncs(GLcontext *ctx) void viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis) { - if (vrb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - viaInitPointers_565(&vrb->Base); - } - else { - viaInitPointers_8888(&vrb->Base); - } + if (vrb->Base.Format == MESA_FORMAT_RGB565) { + viaInitPointers_565(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (vrb->Base.Format == MESA_FORMAT_ARGB8888) { + viaInitPointers_8888(&vrb->Base); + } + else if (vrb->Base.Format == MESA_FORMAT_Z16) { viaInitDepthPointers_z16(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (vrb->Base.Format == MESA_FORMAT_Z24_S8) { viaInitDepthPointers_z24_s8(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { + else if (vrb->Base.Format == MESA_FORMAT_Z32) { viaInitDepthPointers_z32(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (vrb->Base.Format == MESA_FORMAT_S8) { viaInitStencilPointers_z24_s8(&vrb->Base); } } |