diff options
author | Dave Airlie <[email protected]> | 2016-03-22 07:58:39 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-03-31 09:14:11 +1000 |
commit | 0d1f679dedfb47944259e846d7f2eadbcf0907ca (patch) | |
tree | 31475536d0da8b84c49c0f5a2bf3da554a1dcac3 | |
parent | 22d1296013825a4dce84e6f579581202a18767c7 (diff) |
draw: add support for passing images to vs/gs shaders.
This just adds support for passing through images to the
tgsi execution stage.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 18 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 6 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 2 |
5 files changed, 29 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 16a261c14cf..2ba9b099664 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -731,6 +731,24 @@ draw_texture_sampler(struct draw_context *draw, } } +/** + * Provide TGSI image objects for vertex/geometry shaders that use + * texture fetches. This state only needs to be set once per context. + * This might only be used by software drivers for the time being. + */ +void +draw_image(struct draw_context *draw, + uint shader, + struct tgsi_image *image) +{ + if (shader == PIPE_SHADER_VERTEX) { + draw->vs.tgsi.image = image; + } else { + debug_assert(shader == PIPE_SHADER_GEOMETRY); + draw->gs.tgsi.image = image; + } +} + diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index a5a6df5b72e..5d9870b115c 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -48,6 +48,7 @@ struct draw_vertex_shader; struct draw_geometry_shader; struct draw_fragment_shader; struct tgsi_sampler; +struct tgsi_image; /* * structure to contain driver internal information @@ -155,6 +156,11 @@ draw_texture_sampler(struct draw_context *draw, struct tgsi_sampler *sampler); void +draw_image(struct draw_context *draw, + uint shader_type, + struct tgsi_image *image); + +void draw_set_sampler_views(struct draw_context *draw, unsigned shader_stage, struct pipe_sampler_view **views, diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 2f18df8f789..14db2d6f39d 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -681,7 +681,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(shader->machine, shader->state.tokens, - draw->gs.tgsi.sampler, NULL); + draw->gs.tgsi.sampler, draw->gs.tgsi.image); } } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 8774bebd5f9..211bd6f7e70 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -66,6 +66,7 @@ struct draw_stage; struct vbuf_render; struct tgsi_exec_machine; struct tgsi_sampler; +struct tgsi_image; struct draw_pt_front_end; struct draw_assembler; struct draw_llvm; @@ -267,6 +268,7 @@ struct draw_context struct tgsi_exec_machine *machine; struct tgsi_sampler *sampler; + struct tgsi_image *image; } tgsi; struct translate *fetch; @@ -286,6 +288,7 @@ struct draw_context struct tgsi_exec_machine *machine; struct tgsi_sampler *sampler; + struct tgsi_image *image; } tgsi; } gs; diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index c1266e7ffec..5b53cff29f0 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -70,7 +70,7 @@ vs_exec_prepare( struct draw_vertex_shader *shader, if (evs->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(evs->machine, shader->state.tokens, - draw->vs.tgsi.sampler, NULL); + draw->vs.tgsi.sampler, draw->vs.tgsi.image); } } |