diff options
author | Marek Olšák <[email protected]> | 2017-05-30 17:07:47 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-07 18:10:50 +0200 |
commit | 06045685272afbbe46d76ee16c7ad486c9972447 (patch) | |
tree | eee01f6f1ce831bb6bda1431adda3e5fda9c78fe | |
parent | eedca3323efc0ec3c19afd975fcba00e923967e2 (diff) |
gallium/u_blitter: use TEX_LZ if it's supported
The sampler views always have first_level == last_level.
Now radeonsi doesn't have to use the WQM. (a few SALU removed)
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 1aef01376ee..21f06861758 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -132,6 +132,7 @@ struct blitter_context_priv boolean has_stream_out; boolean has_stencil_export; boolean has_texture_multisample; + boolean has_tex_lz; boolean cached_all_shaders; /* The Draw module overrides these functions. @@ -197,6 +198,9 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->has_texture_multisample = pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE); + ctx->has_tex_lz = pipe->screen->get_param(pipe->screen, + PIPE_CAP_TGSI_TEX_TXF_LZ); + /* blend state objects */ memset(&blend, 0, sizeof(blend)); @@ -953,7 +957,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, *shader = util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR, stype, dtype, - false, false); + ctx->has_tex_lz, false); } return *shader; @@ -992,7 +996,7 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, *shader = util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR, - false, false); + ctx->has_tex_lz, false); } return *shader; @@ -1031,7 +1035,7 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx, *shader = util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR, - false, + ctx->has_tex_lz, false); } @@ -1071,7 +1075,7 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx, *shader = util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR, - false, false); + ctx->has_tex_lz, false); } return *shader; |