diff options
author | Timothy Arceri <[email protected]> | 2018-09-12 10:52:07 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-09-18 19:34:54 +1000 |
commit | 024abd3534a171ae4ee1532a078f3af68eb6fdea (patch) | |
tree | 49a24bf75b9a43f19aff9f9dfab8f1dd49869636 | |
parent | 64ec50d52fa691cc1712df1d7eebea90552b7c2e (diff) |
util: use force_compat_profile for Wolfenstein The Old Blood
This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.
Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/util/00-mesa-defaults.conf | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index a68bc03027a..ca69dd164fd 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -198,6 +198,10 @@ TODO: document the other workarounds. <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" /> </application> + <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> + <option name="force_compat_profile" value="true" /> + </application> + <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> |