diff options
author | Eric Anholt <[email protected]> | 2019-01-18 15:54:48 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-01-27 08:30:03 -0800 |
commit | fe6a21c8671b7b3deea281cb0b9617f3ce7fc5c5 (patch) | |
tree | 831c705969db2698c9fc28ef10c43d9e951e46c8 | |
parent | 533b3f054152f1eab3b1880b14b744afc03294ca (diff) |
v3d: Fix overly-large vattr_sizes structs.
We want one vector size per vector, not per component.
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index de56d7e4f10..a613146d927 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -557,7 +557,7 @@ struct v3d_compile { struct qreg cs_shared_offset; int local_invocation_index_bits; - uint8_t vattr_sizes[V3D_MAX_VS_INPUTS]; + uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4]; uint32_t num_vpm_writes; /* Size in bytes of registers that have been spilled. This is how much @@ -686,7 +686,7 @@ struct v3d_vs_prog_data { bool uses_iid, uses_vid; /* Number of components read from each vertex attribute. */ - uint8_t vattr_sizes[32]; + uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4]; /* Total number of components read, for the shader state record. */ uint32_t vpm_input_size; |