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authorBrian Paul <[email protected]>2011-02-16 07:08:47 -0700
committerBrian Paul <[email protected]>2011-02-16 07:08:58 -0700
commitfc5ab1b19780ef97c5e7f6257a2d91121503bd53 (patch)
treec06fd326d965055daacea1605aca952e10585209
parentf53436d821a5173075b2a4a8db8cd23d9669f6e2 (diff)
mesa: use gl_format type instead of GLuint
-rw-r--r--src/mesa/main/mtypes.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b7473e1ca8d..b5966dffeab 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1240,7 +1240,7 @@ struct gl_texture_image
* GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
* only. Used for choosing TexEnv arithmetic.
*/
- GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
+ gl_format TexFormat; /**< The actual texture memory format */
GLuint Border; /**< 0 or 1 */
GLuint Width; /**< = 2^WidthLog2 + 2*Border */
@@ -2380,7 +2380,7 @@ struct gl_renderbuffer
GLenum InternalFormat; /**< The user-specified format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
- GLuint Format; /**< The actual format: MESA_FORMAT_x */
+ gl_format Format; /**< The actual renderbuffer memory format */
GLubyte NumSamples;