diff options
author | Kenneth Graunke <[email protected]> | 2016-07-21 22:13:38 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-07-22 20:31:20 -0700 |
commit | f80bea2d8066d228e78a1744d036f69a0265116e (patch) | |
tree | 085f441bf92b9cc2b4f9832f605ab7865b2fe066 | |
parent | b33bccb51917b9058541641702623bbe89841f1e (diff) |
mesa: Don't call GenerateMipmap if Width or Height == 0.
One of the WebGL 2.0 conformance tests is trying to call
glGenerateMipmaps with a width and height of 0. With the meta
implementation, this generates a "framebuffer attachment incomplete"
status, and falls back to the CPU path, calling MapTextureImage.
Except that there's no actual texture to map, and we assert fail.
There's no work to do in this case. The test expects it to succeed,
so just return early with no error and avoid hassling the driver.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96911
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mesa/main/genmipmap.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/genmipmap.c b/src/mesa/main/genmipmap.c index c952c4fda54..97d3c62b7bb 100644 --- a/src/mesa/main/genmipmap.c +++ b/src/mesa/main/genmipmap.c @@ -149,6 +149,11 @@ _mesa_generate_texture_mipmap(struct gl_context *ctx, return; } + if (srcImage->Width == 0 || srcImage->Height == 0) { + _mesa_unlock_texture(ctx, texObj); + return; + } + if (target == GL_TEXTURE_CUBE_MAP) { GLuint face; for (face = 0; face < 6; face++) { |