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authorKenneth Graunke <[email protected]>2016-07-21 22:13:38 -0700
committerKenneth Graunke <[email protected]>2016-07-22 20:31:20 -0700
commitf80bea2d8066d228e78a1744d036f69a0265116e (patch)
tree085f441bf92b9cc2b4f9832f605ab7865b2fe066
parentb33bccb51917b9058541641702623bbe89841f1e (diff)
mesa: Don't call GenerateMipmap if Width or Height == 0.
One of the WebGL 2.0 conformance tests is trying to call glGenerateMipmaps with a width and height of 0. With the meta implementation, this generates a "framebuffer attachment incomplete" status, and falls back to the CPU path, calling MapTextureImage. Except that there's no actual texture to map, and we assert fail. There's no work to do in this case. The test expects it to succeed, so just return early with no error and avoid hassling the driver. Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96911 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/mesa/main/genmipmap.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/genmipmap.c b/src/mesa/main/genmipmap.c
index c952c4fda54..97d3c62b7bb 100644
--- a/src/mesa/main/genmipmap.c
+++ b/src/mesa/main/genmipmap.c
@@ -149,6 +149,11 @@ _mesa_generate_texture_mipmap(struct gl_context *ctx,
return;
}
+ if (srcImage->Width == 0 || srcImage->Height == 0) {
+ _mesa_unlock_texture(ctx, texObj);
+ return;
+ }
+
if (target == GL_TEXTURE_CUBE_MAP) {
GLuint face;
for (face = 0; face < 6; face++) {