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authorTimothy Arceri <[email protected]>2016-12-06 12:12:20 +1100
committerTimothy Arceri <[email protected]>2016-12-23 10:15:36 +1100
commiteda3ec7957ec9324641ee75847b892885e77335f (patch)
treea85d6731e004491a12024d95edeaa41f755f8ac2
parent976859ce57bb3d233d23019fb9123ca4e80ca7e5 (diff)
i965: use nir_lower_indirect_derefs() for GLSL
This moves the nir_lower_indirect_derefs() call into brw_preprocess_nir() so thats is called by both OpenGL and Vulkan and removes that call to the old GLSL IR pass lower_variable_index_to_cond_assign() We want to do this pass in nir to be able to move loop unrolling to nir. There is a increase of 1-3 instructions in a small number of shaders, and 2 Kerbal Space program shaders that increase by 32 instructions. The changes seem to be caused be the difference in the GLSL IR vs NIR variable index lowering passes. The GLSL IR pass creates a simple if ladder for arrays of size 4 or less, while the NIR pass implements a binary search for all arrays regardless of size. Shader-db results BDW: total instructions in shared programs: 13021176 -> 13021819 (0.00%) instructions in affected programs: 57693 -> 58336 (1.11%) helped: 20 HURT: 190 total cycles in shared programs: 299805580 -> 299750826 (-0.02%) cycles in affected programs: 2290024 -> 2235270 (-2.39%) helped: 337 HURT: 442 total fills in shared programs: 19984 -> 19984 (0.00%) fills in affected programs: 0 -> 0 helped: 0 HURT: 0 LOST: 4 GAINED: 0 V2: remove the do_copy_propagation() call from the i965 GLSL IR linking code. This call was added in f7741c52111 but since we are moving the variable index lowering to NIR we no longer need it and can just rely on the nir copy propagation pass. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/intel/vulkan/anv_pipeline.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp15
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c14
3 files changed, 12 insertions, 27 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 9104267090e..e2fbcaba3d3 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -190,16 +190,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
nir_shader_gather_info(nir, entry_point->impl);
- nir_variable_mode indirect_mask = 0;
- if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
- indirect_mask |= nir_var_shader_in;
- if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
- indirect_mask |= nir_var_shader_out;
- if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
- indirect_mask |= nir_var_local;
-
- nir_lower_indirect_derefs(nir, indirect_mask);
-
return nir;
}
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 6f374286318..0d8a6267562 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -134,21 +134,6 @@ process_glsl_ir(struct brw_context *brw,
lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
- do_copy_propagation(shader->ir);
-
- bool lowered_variable_indexing =
- lower_variable_index_to_cond_assign(shader->Stage, shader->ir,
- options->EmitNoIndirectInput,
- options->EmitNoIndirectOutput,
- options->EmitNoIndirectTemp,
- options->EmitNoIndirectUniform);
-
- if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
- perf_debug("Unsupported form of variable indexing in %s; falling "
- "back to very inefficient code generation\n",
- _mesa_shader_stage_to_abbrev(shader->Stage));
- }
-
bool progress;
do {
progress = false;
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 55b16cf851b..2697bb07c37 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -486,11 +486,21 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
/* Lower a bunch of stuff */
OPT_V(nir_lower_var_copies);
+ OPT_V(nir_lower_clip_cull_distance_arrays);
+
+ nir_variable_mode indirect_mask = 0;
+ if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput)
+ indirect_mask |= nir_var_shader_in;
+ if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput)
+ indirect_mask |= nir_var_shader_out;
+ if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp)
+ indirect_mask |= nir_var_local;
+
+ nir_lower_indirect_derefs(nir, indirect_mask);
+
/* Get rid of split copies */
nir = nir_optimize(nir, is_scalar);
- OPT_V(nir_lower_clip_cull_distance_arrays);
-
OPT(nir_remove_dead_variables, nir_var_local);
return nir;