diff options
author | Ian Romanick <[email protected]> | 2009-08-24 12:54:48 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2009-08-26 22:05:53 -0700 |
commit | eabe12df44a41e97fb5736959e8864ddbd01be14 (patch) | |
tree | 754fd01ac75f14f07322d8a9061d0ecc8a33e759 | |
parent | 20d9204fbd71aebf870834b612579419d2c278b5 (diff) |
ARB prog: Change handling of program parameter limits
Several changes are made to program parameter limits. Several of the
non-NATIVE limits are set higher. All of the NATIVE limits are set to
zero in the core Mesa code. Each driver must set the actual value in
its context creation routine. If the NATIVE value remains zero, this
indicates that hardware shaders may not be supported.
Each of the preceeding changes matches the bahavior of Apple's shader
assembler, so it seems safe.
Finally, we limit the value of MaxEnvParams to be no greater than
MaxNativeAttribs. At least one case has been found where an
application does the wrong thing if MaxNativeAttribs < MaxEnvParams.
See also bugzilla #23490.
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 27 | ||||
-rw-r--r-- | src/mesa/main/config.h | 56 | ||||
-rw-r--r-- | src/mesa/main/context.c | 22 |
4 files changed, 80 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index bb08cf8d18f..be47ace65e9 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -166,6 +166,9 @@ i915CreateContext(const __GLcontextModes * mesaVis, ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ + ctx->Const.FragmentProgram.MaxEnvParams = + MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, + ctx->Const.FragmentProgram.MaxEnvParams); ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 4dbe551d832..21c0ad16ab4 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -126,7 +126,32 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, /* We want the GLSL compiler to emit code that uses condition codes */ ctx->Shader.EmitCondCodes = GL_TRUE; -/* ctx->Const.MaxNativeVertexProgramTemps = 32; */ + ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024); + ctx->Const.VertexProgram.MaxAluInstructions = 0; + ctx->Const.VertexProgram.MaxTexInstructions = 0; + ctx->Const.VertexProgram.MaxTexIndirections = 0; + ctx->Const.VertexProgram.MaxNativeAluInstructions = 0; + ctx->Const.VertexProgram.MaxNativeTexInstructions = 0; + ctx->Const.VertexProgram.MaxNativeTexIndirections = 0; + ctx->Const.VertexProgram.MaxNativeAttribs = 16; + ctx->Const.VertexProgram.MaxNativeTemps = 256; + ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; + ctx->Const.VertexProgram.MaxNativeParameters = 96; + ctx->Const.VertexProgram.MaxEnvParams = + MIN2(ctx->Const.VertexProgram.MaxNativeParameters, + ctx->Const.VertexProgram.MaxEnvParams); + + ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024); + ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024); + ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024); + ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024); + ctx->Const.FragmentProgram.MaxNativeAttribs = 12; + ctx->Const.FragmentProgram.MaxNativeTemps = 256; + ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; + ctx->Const.FragmentProgram.MaxNativeParameters = 64; + ctx->Const.FragmentProgram.MaxEnvParams = + MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, + ctx->Const.FragmentProgram.MaxEnvParams); brw_init_state( brw ); diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index e4995c35c44..8a09efdb539 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -170,9 +170,48 @@ /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ #define MAX_TEXTURE_LOD_BIAS 12.0 +/** For any program target/extension */ +/*@{*/ +#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) + +/** + * Per-program constants (power of two) + * + * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader + * and GLSL shader names for the same thing. They should \b always have the + * same value. Each refers to the number of vec4 values supplied as + * per-program parameters. + */ +/*@{*/ +#define MAX_PROGRAM_LOCAL_PARAMS 1024 +#define MAX_UNIFORMS 1024 +/*@}*/ + +/** + * Per-context constants (power of two) + * + * \note + * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS + * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make + * incorrect assumptions. + */ +#define MAX_PROGRAM_ENV_PARAMS 256 + +#define MAX_PROGRAM_MATRICES 8 +#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 +#define MAX_PROGRAM_CALL_DEPTH 8 +#define MAX_PROGRAM_TEMPS 256 +#define MAX_PROGRAM_ADDRESS_REGS 2 +#define MAX_VARYING 16 /**< number of float[4] vectors */ +#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS +#define MAX_PROGRAM_INPUTS 32 +#define MAX_PROGRAM_OUTPUTS 32 +/*@}*/ + /** For GL_ARB_vertex_program */ /*@{*/ #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 +#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS /*@}*/ /** For GL_ARB_fragment_program */ @@ -180,23 +219,6 @@ #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 /*@}*/ -/** For any program target/extension */ -/*@{*/ -#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) -#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */ -#define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */ -#define MAX_PROGRAM_MATRICES 8 -#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 -#define MAX_PROGRAM_CALL_DEPTH 8 -#define MAX_PROGRAM_TEMPS 256 -#define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */ -#define MAX_VARYING 16 /**< number of float[4] vectors */ -#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS -#define MAX_PROGRAM_INPUTS 32 -#define MAX_PROGRAM_OUTPUTS 32 -/*@}*/ - /** For GL_NV_vertex_program */ /*@{*/ #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a9e520716d3..4651760d784 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -487,7 +487,7 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxUniformComponents = 4 * MAX_UNIFORMS; if (type == GL_VERTEX_PROGRAM_ARB) { - prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; + prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; } @@ -497,15 +497,17 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; } - /* copy the above limits to init native limits */ - prog->MaxNativeInstructions = prog->MaxInstructions; - prog->MaxNativeAluInstructions = prog->MaxAluInstructions; - prog->MaxNativeTexInstructions = prog->MaxTexInstructions; - prog->MaxNativeTexIndirections = prog->MaxTexIndirections; - prog->MaxNativeAttribs = prog->MaxAttribs; - prog->MaxNativeTemps = prog->MaxTemps; - prog->MaxNativeAddressRegs = prog->MaxAddressRegs; - prog->MaxNativeParameters = prog->MaxParameters; + /* Set the native limits to zero. This implies that there is no native + * support for shaders. Let the drivers fill in the actual values. + */ + prog->MaxNativeInstructions = 0; + prog->MaxNativeAluInstructions = 0; + prog->MaxNativeTexInstructions = 0; + prog->MaxNativeTexIndirections = 0; + prog->MaxNativeAttribs = 0; + prog->MaxNativeTemps = 0; + prog->MaxNativeAddressRegs = 0; + prog->MaxNativeParameters = 0; } |