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authorBrian Paul <brianp@vmware.com>2016-03-18 14:20:01 -0600
committerBrian Paul <brianp@vmware.com>2016-03-21 11:59:25 -0600
commite7b5a844e3b69e709c702cf012f2db5dc1f0ca50 (patch)
tree2dcd2de459ff815b5024475b5ab4aaa05f4f0a26
parent5a9f2a2d8957676cdb4843dc9026639381495ae8 (diff)
postprocess: declare sampler views in shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
-rw-r--r--src/gallium/auxiliary/postprocess/pp_colors.h3
-rw-r--r--src/gallium/auxiliary/postprocess/pp_mlaa.h6
2 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/postprocess/pp_colors.h b/src/gallium/auxiliary/postprocess/pp_colors.h
index a79858ef53c..76c4ab49b5c 100644
--- a/src/gallium/auxiliary/postprocess/pp_colors.h
+++ b/src/gallium/auxiliary/postprocess/pp_colors.h
@@ -33,6 +33,7 @@ static const char nored[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
@@ -46,6 +47,7 @@ static const char nogreen[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
@@ -59,6 +61,7 @@ static const char noblue[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.h b/src/gallium/auxiliary/postprocess/pp_mlaa.h
index 93a8a8afa90..0b2c363e1c4 100644
--- a/src/gallium/auxiliary/postprocess/pp_mlaa.h
+++ b/src/gallium/auxiliary/postprocess/pp_mlaa.h
@@ -50,6 +50,7 @@ static const char depth1fs[] = "FRAG\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n"
" 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
@@ -80,6 +81,7 @@ static const char color1fs[] = "FRAG\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n"
"IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n"
@@ -112,6 +114,7 @@ static const char neigh3fs[] = "FRAG\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL SAMP[1]\n"
"DCL TEMP[0..8]\n"
"IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n"
@@ -175,8 +178,11 @@ static const char blend2fs_1[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL SAMP[1]\n"
+ "DCL SVIEW[1], 2D, FLOAT\n"
"DCL SAMP[2]\n"
+ "DCL SVIEW[2], 2D, FLOAT\n"
"DCL CONST[0]\n"
"DCL TEMP[0..6]\n"
"IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"