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authorLauri Kasanen <[email protected]>2013-05-03 16:55:49 +0300
committerAndreas Boll <[email protected]>2013-05-03 19:28:57 +0200
commite495d88453076a4fe552502d66d6a3869ab70e4a (patch)
tree13cc525c21991df5a81869ff75814f02fb50ccbe
parent5ff81cfd8640d02dc78d736cad5020d54ef7a0dc (diff)
r600g: Correctly initialize the shader key, v2
Assigning a struct only copies the members - any padding is left as is. Thus this code: struct foo_t foo; foo = bar; leaves the padding of foo intact, ie uninitialized random garbage. This patch fixes constant shader recompiles by initializing the struct to zero. For completeness, memcpy is used to copy the key to the shader struct. NOTE: This is a candidate for the stable branches. Signed-off-by: Lauri Kasanen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Andreas Boll <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_state_common.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 87a2e2e55e7..fbac57688be 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -715,6 +715,7 @@ static int r600_shader_select(struct pipe_context *ctx,
struct r600_pipe_shader * shader = NULL;
int r;
+ memset(&key, 0, sizeof(key));
key = r600_shader_selector_key(ctx, sel);
/* Check if we don't need to change anything.
@@ -762,7 +763,7 @@ static int r600_shader_select(struct pipe_context *ctx,
key = r600_shader_selector_key(ctx, sel);
}
- shader->key = key;
+ memcpy(&shader->key, &key, sizeof(key));
sel->num_shaders++;
}