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authorEric Anholt <[email protected]>2012-07-25 12:45:13 -0700
committerEric Anholt <[email protected]>2012-08-07 13:54:51 -0700
commite45f1b11c081a7b965bf58539d2dbcc231d543f4 (patch)
tree5a3f2ba1dd48d719c7d6948843582154b6ad3b09
parent86e0045578cd8d8be7736a8f56e2b51d61bda32a (diff)
glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules.
Fixes piglit GL_ARB_uniform_buffer_object/data-size test. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/link_uniforms.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 4f21a416c15..25dc1d7dc55 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -500,7 +500,19 @@ link_assign_uniform_block_offsets(struct gl_shader *shader)
ubo_var->Offset = offset;
offset += size;
}
- block->UniformBufferSize = offset;
+
+ /* From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "For uniform blocks laid out according to [std140] rules,
+ * the minimum buffer object size returned by the
+ * UNIFORM_BLOCK_DATA_SIZE query is derived by taking the
+ * offset of the last basic machine unit consumed by the
+ * last uniform of the uniform block (including any
+ * end-of-array or end-of-structure padding), adding one,
+ * and rounding up to the next multiple of the base
+ * alignment required for a vec4."
+ */
+ block->UniformBufferSize = align(offset, 16);
}
}