diff options
author | Dave Airlie <[email protected]> | 2013-03-04 07:18:24 +0000 |
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committer | Dave Airlie <[email protected]> | 2013-03-04 22:23:08 +0000 |
commit | e21460b4d515a7ea41e2694c89b5d94b0bd84d54 (patch) | |
tree | c29ee4c011d824a26653c8d11b0403f35fe87f28 | |
parent | 998d975e38db7478781130b42a4fb68d6b181055 (diff) |
u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAA
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index e37be4e0a43..a8518364401 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -924,6 +924,11 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) (target == PIPE_TEXTURE_CUBE_ARRAY)) continue; + if (i > 1 && + (target != PIPE_TEXTURE_2D && + target != PIPE_TEXTURE_2D_ARRAY)) + continue; + blitter_get_fs_texfetch_col(ctx, target, i); blitter_get_fs_texfetch_depth(ctx, target, i); if (ctx->has_stencil_export) { |