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authorSamuel Pitoiset <[email protected]>2016-05-26 23:01:37 +0200
committerSamuel Pitoiset <[email protected]>2016-05-26 23:51:22 +0200
commite01a48218205adc280d3da00720dfb3d1ca5bde5 (patch)
tree04c5d00af07464601f1b91462082d4a8cce84c84
parent9f0bc0f2b311f719090701a345428bd42bf79488 (diff)
nvc0: invalidate textures/samplers between 3D and CP on Fermi
Like constant buffers, samplers and textures are aliased on Fermi and we need to invalidate the state when switching from 3D to CP and vice versa. This fixes rendering issues in the UE4 demos. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_compute.c13
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_tex.c14
2 files changed, 27 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
index 80d6f382dba..832c085356f 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
@@ -124,6 +124,11 @@ nvc0_compute_validate_samplers(struct nvc0_context *nvc0)
BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(TSC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
+
+ /* Invalidate all 3D samplers because they are aliased. */
+ for (int s = 0; s < 5; s++)
+ nvc0->samplers_dirty[s] = ~0;
+ nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
}
static void
@@ -134,6 +139,14 @@ nvc0_compute_validate_textures(struct nvc0_context *nvc0)
BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(TIC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
+
+ /* Invalidate all 3D textures because they are aliased. */
+ for (int s = 0; s < 5; s++) {
+ for (int i = 0; i < nvc0->num_textures[s]; i++)
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+ nvc0->textures_dirty[s] = ~0;
+ }
+ nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
}
static void
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
index 2523c20edc7..d36cea7a60c 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
@@ -588,6 +588,14 @@ void nvc0_validate_textures(struct nvc0_context *nvc0)
BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TIC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
+
+ if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) {
+ /* Invalidate all CP textures because they are aliased. */
+ for (int i = 0; i < nvc0->num_textures[5]; i++)
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CP_TEX(i));
+ nvc0->textures_dirty[5] = ~0;
+ nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
+ }
}
bool
@@ -700,6 +708,12 @@ void nvc0_validate_samplers(struct nvc0_context *nvc0)
BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TSC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
+
+ if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) {
+ /* Invalidate all CP samplers because they are aliased. */
+ nvc0->samplers_dirty[5] = ~0;
+ nvc0->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
+ }
}
/* Upload the "diagonal" entries for the possible texture sources ($t == $s).