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authorChia-I Wu <[email protected]>2010-12-01 17:13:09 +0800
committerChia-I Wu <[email protected]>2010-12-01 18:07:00 +0800
commitd7a6901cac48cc3c4eea24113e108ef9dce843c4 (patch)
tree2f4cb562e669ea50123ecde836b123b7bbf61ae2
parentc91c38601234dc67fa356160cbe3bd389cac083a (diff)
st/vega: Initialize pipe states with renderer.
Initialize vertex elements, rasterizer, stencil ref, and vertex shader with renderer_create. Remove RASTERIZER_DIRTY and VS_DIRTY flags.
-rw-r--r--src/gallium/state_trackers/vega/renderer.c37
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c2
-rw-r--r--src/gallium/state_trackers/vega/vg_context.h15
3 files changed, 28 insertions, 26 deletions
diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c
index 8a195f316be..7d0ff32e95e 100644
--- a/src/gallium/state_trackers/vega/renderer.c
+++ b/src/gallium/state_trackers/vega/renderer.c
@@ -508,7 +508,6 @@ static void renderer_quad_draw(struct renderer *r)
sizeof(r->vertices),
PIPE_BIND_VERTEX_BUFFER);
if (buf) {
- cso_set_vertex_elements(r->cso, 2, r->velems);
util_draw_vertex_buffer(r->pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
Elements(r->vertices), /* verts */
@@ -912,6 +911,7 @@ VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
assert(renderer->state == RENDERER_STATE_INIT);
+ cso_save_vertex_elements(renderer->cso);
cso_save_blend(renderer->cso);
cso_save_depth_stencil_alpha(renderer->cso);
@@ -1015,6 +1015,8 @@ void renderer_polygon_stencil_end(struct renderer *renderer)
if (renderer->u.polygon_stencil.manual_two_sides)
cso_restore_rasterizer(renderer->cso);
+ cso_restore_vertex_elements(renderer->cso);
+
/* restore color writes */
cso_restore_blend(renderer->cso);
@@ -1031,17 +1033,12 @@ VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
VGboolean save_dsa)
{
struct pipe_depth_stencil_alpha_state dsa;
- struct pipe_stencil_ref sr;
assert(renderer->state == RENDERER_STATE_INIT);
if (save_dsa)
cso_save_depth_stencil_alpha(renderer->cso);
- /* only need a fixed 0. Rely on default or move it out at least? */
- memset(&sr, 0, sizeof(sr));
- cso_set_stencil_ref(renderer->cso, &sr);
-
/* setup stencil ops */
memset(&dsa, 0, sizeof(dsa));
dsa.stencil[0].enabled = 1;
@@ -1086,9 +1083,12 @@ void renderer_polygon_fill_end(struct renderer *renderer)
struct renderer * renderer_create(struct vg_context *owner)
{
+ struct renderer *renderer;
+ struct pipe_rasterizer_state *raster;
+ struct pipe_stencil_ref sr;
VGint i;
- struct renderer *renderer = CALLOC_STRUCT(renderer);
+ renderer = CALLOC_STRUCT(renderer);
if (!renderer)
return NULL;
@@ -1105,6 +1105,19 @@ struct renderer * renderer_create(struct vg_context *owner)
renderer->velems[i].vertex_buffer_index = 0;
renderer->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
+ cso_set_vertex_elements(renderer->cso, 2, renderer->velems);
+
+ /* GL rasterization rules */
+ raster = &renderer->g3d.rasterizer;
+ memset(raster, 0, sizeof(*raster));
+ raster->gl_rasterization_rules = 1;
+ cso_set_rasterizer(renderer->cso, raster);
+
+ /* fixed at 0 */
+ memset(&sr, 0, sizeof(sr));
+ cso_set_stencil_ref(renderer->cso, &sr);
+
+ renderer_set_vs(renderer, RENDERER_VS_PLAIN);
renderer->state = RENDERER_STATE_INIT;
@@ -1258,13 +1271,6 @@ void renderer_validate(struct renderer *renderer,
cso_set_blend(renderer->cso, &blend);
}
- if (dirty & RASTERIZER_DIRTY) {
- struct pipe_rasterizer_state *raster = &renderer->g3d.rasterizer;
- memset(raster, 0, sizeof(struct pipe_rasterizer_state));
- raster->gl_rasterization_rules = 1;
- cso_set_rasterizer(renderer->cso, raster);
- }
-
if (dirty & FRAMEBUFFER_DIRTY) {
struct pipe_framebuffer_state *fb = &renderer->g3d.fb;
struct pipe_resource **cbuf = &renderer->vs_const_buffer;
@@ -1309,9 +1315,6 @@ void renderer_validate(struct renderer *renderer,
}
}
- if (dirty & VS_DIRTY)
- renderer_set_vs(renderer, RENDERER_VS_PLAIN);
-
/* must be last because it renders to the depth buffer*/
if (dirty & DEPTH_STENCIL_DIRTY) {
update_clip_state(renderer, state);
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index beb5f06da0d..5b072655c74 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -407,7 +407,7 @@ void vg_validate_state(struct vg_context *ctx)
renderer_validate(ctx->renderer, ctx->state.dirty,
ctx->draw_buffer, &ctx->state.vg);
- ctx->state.dirty = NONE_DIRTY;
+ ctx->state.dirty = 0;
shader_set_masking(ctx->shader, ctx->state.vg.masking);
shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
diff --git a/src/gallium/state_trackers/vega/vg_context.h b/src/gallium/state_trackers/vega/vg_context.h
index 7e921151e71..d616a20a3d9 100644
--- a/src/gallium/state_trackers/vega/vg_context.h
+++ b/src/gallium/state_trackers/vega/vg_context.h
@@ -78,14 +78,13 @@ enum vg_object_type {
VG_OBJECT_LAST
};
enum dirty_state {
- NONE_DIRTY = 0<<0,
- BLEND_DIRTY = 1<<1,
- RASTERIZER_DIRTY = 1<<2,
- FRAMEBUFFER_DIRTY = 1<<3,
- VS_DIRTY = 1<<4,
- DEPTH_STENCIL_DIRTY = 1<<5,
- ALL_DIRTY = BLEND_DIRTY | RASTERIZER_DIRTY |
- FRAMEBUFFER_DIRTY | VS_DIRTY | DEPTH_STENCIL_DIRTY
+ BLEND_DIRTY = 1 << 0,
+ FRAMEBUFFER_DIRTY = 1 << 1,
+ DEPTH_STENCIL_DIRTY = 1 << 2,
+
+ ALL_DIRTY = BLEND_DIRTY |
+ FRAMEBUFFER_DIRTY |
+ DEPTH_STENCIL_DIRTY
};
struct vg_context