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authorEric Anholt <[email protected]>2010-07-06 18:09:39 -0700
committerEric Anholt <[email protected]>2010-07-07 09:10:48 -0700
commitd674ebcee0d2731e50d6530502cefcebc39dcdb6 (patch)
tree74feecda4fdc277c972e01267289a66cd45415f6
parent6de882334ac7f3d32d04261adfed1397e075ffd5 (diff)
glsl2: Add a pass to simplify if statements returning from both sides.
This allows function inlining making the following tests work even without function calls implemented: glsl-fs-functions-2 glsl-fs-functions-3 glsl-vs-functions glsl-vs-functions-2 glsl-vs-functions-3 glsl-vs-vec4-indexing-5 (Note that those tests were designed to trigger actual function calls, and this defeats them. However, those testcases ended up catching the bug in the previous commit.)
-rw-r--r--src/glsl/Makefile1
-rw-r--r--src/glsl/ir_if_return.cpp123
-rw-r--r--src/glsl/ir_optimization.h1
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp1
4 files changed, 126 insertions, 0 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index d2a687aa335..ddc9d82d61f 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -40,6 +40,7 @@ CXX_SOURCES = \
ir_function_inlining.cpp \
ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \
+ ir_if_return.cpp \
ir_if_simplification.cpp \
ir_mod_to_fract.cpp \
ir_print_visitor.cpp \
diff --git a/src/glsl/ir_if_return.cpp b/src/glsl/ir_if_return.cpp
new file mode 100644
index 00000000000..f68dcfb5010
--- /dev/null
+++ b/src/glsl/ir_if_return.cpp
@@ -0,0 +1,123 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_if_return.cpp
+ *
+ * If a function includes an if statement that returns from both
+ * branches, then make the branches write the return val to a temp and
+ * return the temp after the if statement.
+ *
+ * This allows inlinining in the common case of short functions that
+ * return one of two values based on a condition. This helps on
+ * hardware with no branching support, and may even be a useful
+ * transform on hardware supporting control flow by masked returns
+ * with normal returns.
+ */
+
+#include "ir.h"
+
+class ir_if_return_visitor : public ir_hierarchical_visitor {
+public:
+ ir_if_return_visitor()
+ {
+ this->progress = false;
+ }
+
+ ir_visitor_status visit_enter(ir_if *);
+
+ bool progress;
+};
+
+bool
+do_if_return(exec_list *instructions)
+{
+ ir_if_return_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
+
+
+ir_visitor_status
+ir_if_return_visitor::visit_enter(ir_if *ir)
+{
+ ir_return *then_return = NULL;
+ ir_return *else_return = NULL;
+
+ /* Try to find a return statement on both sides. */
+ foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) {
+ ir_instruction *then_ir = (ir_instruction *)then_iter.get();
+ then_return = then_ir->as_return();
+ if (then_return)
+ break;
+ }
+ if (!then_return)
+ return visit_continue;
+
+ foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) {
+ ir_instruction *else_ir = (ir_instruction *)else_iter.get();
+ else_return = else_ir->as_return();
+ if (else_return)
+ break;
+ }
+ if (!else_return)
+ return visit_continue;
+
+ /* Trim off any trailing instructions after the return statements
+ * on both sides.
+ */
+ while (then_return->get_next()->get_next())
+ ((ir_instruction *)then_return->get_next())->remove();
+ while (else_return->get_next()->get_next())
+ ((ir_instruction *)else_return->get_next())->remove();
+
+ this->progress = true;
+
+ if (!then_return->value) {
+ then_return->remove();
+ else_return->remove();
+ ir->insert_after(new(ir) ir_return(NULL));
+ } else {
+ ir_assignment *assign;
+ ir_variable *new_var = new(ir) ir_variable(then_return->value->type,
+ "if_return_tmp");
+ ir->insert_before(new_var);
+
+ assign = new(ir) ir_assignment(new(ir) ir_dereference_variable(new_var),
+ then_return->value, NULL);
+ then_return->insert_before(assign);
+ then_return->remove();
+
+ assign = new(ir) ir_assignment(new(ir) ir_dereference_variable(new_var),
+ else_return->value, NULL);
+ else_return->insert_before(assign);
+ else_return->remove();
+
+ ir_dereference_variable *deref = new(ir) ir_dereference_variable(new_var);
+ ir->insert_after(new(ir) ir_return(deref));
+ }
+
+ return visit_continue;
+}
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 93010dadbee..b03c0644cf0 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -39,6 +39,7 @@ bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
bool do_div_to_mul_rcp(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
+bool do_if_return(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
bool do_mod_to_fract(exec_list *instructions);
bool do_swizzle_swizzle(exec_list *instructions);
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index daf09e9e652..2ffff60065d 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1821,6 +1821,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_dead_code_unlinked(state, shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
+ progress = do_if_return(shader->ir) || progress;
progress = do_vec_index_to_swizzle(shader->ir) || progress;
/* Do this one after the previous to let the easier pass handle