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author | Marek Olšák <[email protected]> | 2015-06-16 02:43:55 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:28 +0200 |
commit | d5787e7eef7c42e4a90cbd89dee81efbf1491487 (patch) | |
tree | ba136e4f7260b22f0337060cdc1241484b34ebd0 | |
parent | 19f46d0540d9557a4d458ceb72f27ece28fa935e (diff) |
glsl: allow indexing of gl_out with a non-const if length isn't known
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ast_array_index.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp index 50971bb22bb..27e84d101ec 100644 --- a/src/glsl/ast_array_index.cpp +++ b/src/glsl/ast_array_index.cpp @@ -216,6 +216,16 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, if (v != NULL) v->data.max_array_access = implicit_size - 1; } + else if (state->stage == MESA_SHADER_TESS_CTRL && + array->variable_referenced()->data.mode == ir_var_shader_out && + !array->variable_referenced()->data.patch) { + /* Tessellation control shader output non-patch arrays are + * initially unsized. Despite that, they are allowed to be + * indexed with a non-constant expression (typically + * "gl_InvocationID"). The array size will be determined + * by the linker. + */ + } else { _mesa_glsl_error(&loc, state, "unsized array index must be constant"); } |