diff options
author | Andreas Boll <[email protected]> | 2012-06-25 21:51:28 +0200 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-06-25 16:10:01 -0600 |
commit | d52419e0c3b2916609a9707b66195ac41020ebdb (patch) | |
tree | f80d8a3b264c4248dcb6dbb9acb98dd27de8d8e6 | |
parent | 75e62024c32b6a670da767536b756e2247d1880c (diff) |
docs/shading: use proper markup
use dl instead of ul
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | docs/shading.html | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/docs/shading.html b/docs/shading.html index 175e0246006..371891711d7 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -209,30 +209,30 @@ struct gl_shader_state }; </pre> -<ul> -<li>EmitHighLevelInstructions -<br> +<dl> +<dt>EmitHighLevelInstructions</dt> +<dd> This option controls instruction selection for loops and conditionals. If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK instructions will be emitted. Otherwise, those constructs will be implemented with BRA instructions. -</li> +</dd> -<li>EmitCondCodes -<br> +<dt>EmitCondCodes</dt> +<dd> If set, condition codes (ala GL_NV_fragment_program) will be used for branching and looping. Otherwise, ordinary registers will be used (the IF instruction will examine the first operand's X component and do the if-part if non-zero). This option is only relevant if EmitHighLevelInstructions is set. -</li> +</dd> -<li>EmitComments -<br> +<dt>EmitComments</dt> +<dd> If set, instructions will be annoted with comments to help with debugging. Extra NOP instructions will also be inserted. -</li> -</ul> +</dd> +</dl> <h2 id="validation">Compiler Validation</h2> |