diff options
author | Vadym Shovkoplias <[email protected]> | 2018-10-10 13:51:28 +0300 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2018-10-16 08:15:21 +0300 |
commit | d2ea3d4a76770e6c605490a991a4136469da6d35 (patch) | |
tree | b095ca38d923b016d01adb9b14dd8e393c392b38 | |
parent | ff281e62043203fd83f3f88e2ed68828646e155d (diff) |
glsl/linker: Change the format of spec quotation
Also there is no "OpenGL ES Shading Language 4.00" spec,
so change it to GLSL 4.00 spec.
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r-- | src/compiler/glsl/linker.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2f4c8860547..7db34ebf95b 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4648,12 +4648,11 @@ verify_subroutine_associated_funcs(struct gl_shader_program *prog) gl_program *p = prog->_LinkedShaders[i]->Program; glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols; - /* - * From OpenGL ES Shading Language 4.00 specification - * (6.1.2 Subroutines): - * "A program will fail to compile or link if any shader - * or stage contains two or more functions with the same - * name if the name is associated with a subroutine type." + /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says: + * + * "A program will fail to compile or link if any shader + * or stage contains two or more functions with the same + * name if the name is associated with a subroutine type." */ for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) { unsigned definitions = 0; |