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authorVadym Shovkoplias <[email protected]>2018-10-10 13:51:28 +0300
committerTapani Pälli <[email protected]>2018-10-16 08:15:21 +0300
commitd2ea3d4a76770e6c605490a991a4136469da6d35 (patch)
treeb095ca38d923b016d01adb9b14dd8e393c392b38
parentff281e62043203fd83f3f88e2ed68828646e155d (diff)
glsl/linker: Change the format of spec quotation
Also there is no "OpenGL ES Shading Language 4.00" spec, so change it to GLSL 4.00 spec. Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/compiler/glsl/linker.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 2f4c8860547..7db34ebf95b 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4648,12 +4648,11 @@ verify_subroutine_associated_funcs(struct gl_shader_program *prog)
gl_program *p = prog->_LinkedShaders[i]->Program;
glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols;
- /*
- * From OpenGL ES Shading Language 4.00 specification
- * (6.1.2 Subroutines):
- * "A program will fail to compile or link if any shader
- * or stage contains two or more functions with the same
- * name if the name is associated with a subroutine type."
+ /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says:
+ *
+ * "A program will fail to compile or link if any shader
+ * or stage contains two or more functions with the same
+ * name if the name is associated with a subroutine type."
*/
for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
unsigned definitions = 0;