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authorChad Versace <[email protected]>2011-11-15 18:21:12 -0800
committerChad Versace <[email protected]>2011-11-22 10:50:51 -0800
commitd2e35a5460c5c4b3951c0aaca4fdb867b20478bb (patch)
tree7aff21194b2aec71ea4f8a5d7913222164918722
parent3d760664e6349c72624aa6d54d40df0233995c8e (diff)
intel: Resolve buffers in intel_map_texture_image()
Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 505e617d709..9884a57d0fe 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -171,6 +171,11 @@ intel_map_texture_image(struct gl_context *ctx,
intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice);
}
+ intel_miptree_slice_resolve_depth(intel, mt, tex_image->Level, slice);
+ if (mode & GL_MAP_WRITE_BIT) {
+ intel_miptree_slice_set_needs_hiz_resolve(mt, tex_image->Level, slice);
+ }
+
/* For compressed formats, the stride is the number of bytes per
* row of blocks. intel_miptree_get_image_offset() already does
* the divide.