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authorIan Romanick <[email protected]>2016-05-19 10:25:47 -0700
committerIan Romanick <[email protected]>2016-05-26 16:19:16 -0700
commitcfff74629765d1d06313705f5ca80138c2182ef0 (patch)
tree963623ec982596422d5c2065aa99f6c66c6548fb
parent15e553daf0cd5fe70994b6ac5377ff11002357a3 (diff)
mesa: Track the additional data in gl_shader_variable
The interface type, interpolation mode, precision, the type of the outermost structure, and whether or not the variable has an explicit location will be used for SSO validation on OpenGL ES. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r--src/compiler/glsl/linker.cpp20
-rw-r--r--src/mesa/main/mtypes.h32
2 files changed, 48 insertions, 4 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 8e6455310bb..1d5552915ca 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3660,7 +3660,8 @@ static gl_shader_variable *
create_shader_variable(struct gl_shader_program *shProg,
const ir_variable *in,
const char *name, const glsl_type *type,
- bool use_implicit_location, int location)
+ bool use_implicit_location, int location,
+ const glsl_type *outermost_struct_type)
{
gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
if (!out)
@@ -3703,10 +3704,15 @@ create_shader_variable(struct gl_shader_program *shProg,
}
out->type = type;
+ out->outermost_struct_type = outermost_struct_type;
+ out->interface_type = in->get_interface_type();
out->component = in->data.location_frac;
out->index = in->data.index;
out->patch = in->data.patch;
out->mode = in->data.mode;
+ out->interpolation = in->data.interpolation;
+ out->explicit_location = in->data.explicit_location;
+ out->precision = in->data.precision;
return out;
}
@@ -3715,7 +3721,8 @@ static bool
add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
GLenum programInterface, ir_variable *var,
const char *name, const glsl_type *type,
- bool use_implicit_location, int location)
+ bool use_implicit_location, int location,
+ const glsl_type *outermost_struct_type = NULL)
{
const bool is_vertex_input =
programInterface == GL_PROGRAM_INPUT &&
@@ -3732,13 +3739,17 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
* structure member to enumerate is itself a structure or array,
* these enumeration rules are applied recursively."
*/
+ if (outermost_struct_type == NULL)
+ outermost_struct_type = type;
+
unsigned field_location = location;
for (unsigned i = 0; i < type->length; i++) {
const struct glsl_struct_field *field = &type->fields.structure[i];
char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name);
if (!add_shader_variable(shProg, stage_mask, programInterface,
var, field_name, field->type,
- use_implicit_location, field_location))
+ use_implicit_location, field_location,
+ outermost_struct_type))
return false;
field_location +=
@@ -3772,7 +3783,8 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
*/
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, prefixed_name, type,
- use_implicit_location, location);
+ use_implicit_location, location,
+ outermost_struct_type);
if (!sha_v)
return false;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e16663d2880..e8ab195a91b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2547,6 +2547,17 @@ struct gl_shader_variable
const struct glsl_type *type;
/**
+ * If the variable is in an interface block, this is the type of the block.
+ */
+ const struct glsl_type *interface_type;
+
+ /**
+ * For variables inside structs (possibly recursively), this is the
+ * outermost struct type.
+ */
+ const struct glsl_type *outermost_struct_type;
+
+ /**
* Declared name of the variable
*/
char *name;
@@ -2600,6 +2611,27 @@ struct gl_shader_variable
* \sa (n)ir_variable_mode
*/
unsigned mode:4;
+
+ /**
+ * Interpolation mode for shader inputs / outputs
+ *
+ * \sa ir_variable_interpolation
+ */
+ unsigned interpolation:2;
+
+ /**
+ * Was the location explicitly set in the shader?
+ *
+ * If the location is explicitly set in the shader, it \b cannot be changed
+ * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
+ * no effect).
+ */
+ unsigned explicit_location:1;
+
+ /**
+ * Precision qualifier.
+ */
+ unsigned precision:2;
};
/**