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authorBrian Paul <[email protected]>2012-03-17 16:30:02 -0600
committerBrian Paul <[email protected]>2012-03-20 08:23:32 -0600
commitcfd5b14dac6a197be3fa85b5448b45802951aa3d (patch)
tree4055e7b4d09bf14ada538cca66a84f2177deb512
parent3f7509beffaf924a22227e70b499326393c5b885 (diff)
mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/texobj.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 59059482626..def09e2d7fa 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -465,9 +465,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (t->Target == GL_TEXTURE_3D) {
- GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
+ maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2,
+ t->Image[0][baseLevel]->DepthLog2);
maxLevels = ctx->Const.Max3DTextureLevels;
}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {