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authorBrian Paul <[email protected]>2016-08-01 16:30:14 -0600
committerBrian Paul <[email protected]>2016-08-16 08:24:52 -0600
commitced0dd0e9575c3eacd9a618c34175dde0463f393 (patch)
tree7521edebae619820c1ac3a5fb77121d42c4569b2
parent88efaf987823802926c211401c401081a0e2f17a (diff)
svga: reduce looping in svga_mark_surfaces_dirty()
We don't need to loop over the max number of color buffers, just the current number (which is usually one). Tested with full Piglit run, Heaven 4.0, etc. Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_surface.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index e5943cfd437..e2990630710 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -562,7 +562,7 @@ svga_mark_surfaces_dirty(struct svga_context *svga)
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
unsigned i;
- for (i = 0; i < svgascreen->max_color_buffers; i++) {
+ for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
}