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authorbma <[email protected]>2013-02-12 08:42:36 +0200
committerChad Versace <[email protected]>2013-02-13 14:09:47 -0800
commitce3dfa19ab27871d7eecd5664c1674e467b736bc (patch)
tree2a66d88fdf8ba81d0cd41a1c76a22c0caa394b33
parent0898047e7b6f81dfe95ecd3b0a6d836c26fef9b3 (diff)
shaderapi: Fix AttachShader error
Detect a duplicate Shader type as and error instead of silently allowing it, restrict to ES2 API. v2: Tapani Pälli <[email protected]> - make the check run time instead of compile time v3: chadv - Quote spec on which error to generate. Signed-off-by: bma <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2590abe7ed4..be69467986d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -207,6 +207,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
struct gl_shader *sh;
GLuint i, n;
+ const bool same_type_disallowed = _mesa_is_gles(ctx);
+
shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
if (!shProg)
return;
@@ -227,6 +229,18 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
+ } else if (same_type_disallowed &&
+ shProg->Shaders[i]->Type == sh->Type) {
+ /* Shader with the same type is already attached to this program,
+ * OpenGL ES 2.0 and 3.0 specs say:
+ *
+ * "Multiple shader objects of the same type may not be attached
+ * to a single program object. [...] The error INVALID_OPERATION
+ * is generated if [...] another shader object of the same type
+ * as shader is already attached to program."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ return;
}
}