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authorChris Forbes <[email protected]>2014-04-12 21:20:42 +1200
committerChris Forbes <[email protected]>2014-04-13 19:26:56 +1200
commitca5c8d6cd435948af7ea0c70118e4d3e5ee66a32 (patch)
tree33d45eef94959bb7c8bb8262463b20fa35e82c2a
parentaeb03f8aea2ee542c78f444c49647ecea92bced7 (diff)
mesa: Extract is_active_attrib() in shaderapi
The rules are about to get a bit more complex to account for gl_InstanceID and gl_VertexID, which are system values. Extracting this first avoids introducing duplication. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/shader_query.cpp27
1 files changed, 19 insertions, 8 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e1afe5315f4..1c3c8e9a4db 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -76,6 +76,21 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
*/
}
+static bool
+is_active_attrib(const ir_variable *var)
+{
+ if (!var)
+ return false;
+
+ switch (var->data.mode) {
+ case ir_var_shader_in:
+ return var->data.location != -1;
+
+ default:
+ return false;
+ }
+}
+
void GLAPIENTRY
_mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -105,10 +120,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
+ if (!is_active_attrib(var))
+ continue;
if (current_index == desired_index) {
_mesa_copy_string(name, maxLength, length, var->name);
@@ -196,10 +209,8 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
+ if (!is_active_attrib(var))
+ continue;
i++;
}