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authorBrian Paul <[email protected]>2017-10-13 16:16:48 -0600
committerBrian Paul <[email protected]>2017-10-14 10:30:27 -0600
commitc7a81dcea9a9c2a0a7e8a0cebe4fe1ff81c1deb9 (patch)
tree30c4eaecd6303d4ab14424c4425a1baa8f827844
parent4daee6733f3c4c755f9450a0dea33c0203cacd68 (diff)
mesa: minor simplification in test_attachment_completeness()
We already have a pointer to the texture object. Use it here. Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/fbobject.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index db8c207ceea..71e91f9301f 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -855,8 +855,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
* these textures to be used as a render target, this is done via
* GL_EXT_color_buffer(_half)_float with set of new sized types.
*/
- if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
- texImage->TexObject->_IsHalfFloat)) {
+ if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
att_incomplete("bad internal format");
att->Complete = GL_FALSE;
return;