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authorBrian Paul <[email protected]>2006-09-04 14:07:04 +0000
committerBrian Paul <[email protected]>2006-09-04 14:07:04 +0000
commitc78e895f09298e35474e68b23dba4c1437b851c9 (patch)
tree33bca7c59fac2af2b57965461f3fb033a4e288f0
parente08557ad8ad165c72088d83d43c44d62e380e5de (diff)
get rid of GL_BOOLEAN definition (bug 8113)
-rw-r--r--src/mesa/main/varray.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 51f3fb8fc55..a048509e515 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -34,10 +34,6 @@
#include "arrayobj.h"
#include "dispatch.h"
-#ifndef GL_BOOLEAN
-#define GL_BOOLEAN 0x9999
-#endif
-
/**
* Update the fields of a vertex array object.
@@ -434,7 +430,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
+ sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, ptr);
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );