diff options
author | Nicolai Hähnle <[email protected]> | 2017-08-04 16:50:05 +0200 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2017-08-22 09:51:00 +0200 |
commit | bc933397996c9591ef92cb1eae62e909b111d04f (patch) | |
tree | c8a85fa413c8ce77d7208c97404ccf4ccf1fcf49 | |
parent | ad33f2ddd841c9390317d3bd209076b50fb1dd1f (diff) |
radeonsi: start using u_log_context for debugging
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeon/r600_pipe_common.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/radeon/r600_texture.c | 41 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_debug.c | 239 |
3 files changed, 199 insertions, 83 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h index af84c788a93..abe9c4ca57b 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.h +++ b/src/gallium/drivers/radeon/r600_pipe_common.h @@ -833,7 +833,7 @@ bool r600_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture, struct r600_texture **staging); void r600_print_texture_info(struct r600_common_screen *rscreen, - struct r600_texture *rtex, FILE *f); + struct r600_texture *rtex, struct u_log_context *log); struct pipe_resource *r600_texture_create(struct pipe_screen *screen, const struct pipe_resource *templ); bool vi_dcc_formats_compatible(enum pipe_format format1, diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c index deedfaff366..22850e0c87d 100644 --- a/src/gallium/drivers/radeon/r600_texture.c +++ b/src/gallium/drivers/radeon/r600_texture.c @@ -28,6 +28,7 @@ #include "r600_cs.h" #include "r600_query.h" #include "util/u_format.h" +#include "util/u_log.h" #include "util/u_memory.h" #include "util/u_pack_color.h" #include "util/u_surface.h" @@ -1039,12 +1040,12 @@ static void r600_texture_allocate_htile(struct r600_common_screen *rscreen, } void r600_print_texture_info(struct r600_common_screen *rscreen, - struct r600_texture *rtex, FILE *f) + struct r600_texture *rtex, struct u_log_context *log) { int i; /* Common parameters. */ - fprintf(f, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " + u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " "blk_h=%u, array_size=%u, last_level=%u, " "bpe=%u, nsamples=%u, flags=0x%x, %s\n", rtex->resource.b.b.width0, rtex->resource.b.b.height0, @@ -1055,7 +1056,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format)); if (rscreen->chip_class >= GFX9) { - fprintf(f, " Surf: size=%"PRIu64", slice_size=%"PRIu64", " + u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", " "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n", rtex->surface.surf_size, rtex->surface.u.gfx9.surf_slice_size, @@ -1065,7 +1066,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, rtex->surface.u.gfx9.surf_pitch); if (rtex->fmask.size) { - fprintf(f, " FMASK: offset=%"PRIu64", size=%"PRIu64", " + u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", " "alignment=%u, swmode=%u, epitch=%u\n", rtex->fmask.offset, rtex->surface.u.gfx9.fmask_size, @@ -1075,7 +1076,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, } if (rtex->cmask.size) { - fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", " + u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", " "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n", rtex->cmask.offset, rtex->surface.u.gfx9.cmask_size, @@ -1085,7 +1086,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, } if (rtex->htile_offset) { - fprintf(f, " HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, " + u_log_printf(log, " HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, " "rb_aligned=%u, pipe_aligned=%u\n", rtex->htile_offset, rtex->surface.htile_size, @@ -1095,7 +1096,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, } if (rtex->dcc_offset) { - fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", " + u_log_printf(log, " DCC: offset=%"PRIu64", size=%"PRIu64", " "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n", rtex->dcc_offset, rtex->surface.dcc_size, rtex->surface.dcc_alignment, @@ -1104,7 +1105,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, } if (rtex->surface.u.gfx9.stencil_offset) { - fprintf(f, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n", + u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n", rtex->surface.u.gfx9.stencil_offset, rtex->surface.u.gfx9.stencil.swizzle_mode, rtex->surface.u.gfx9.stencil.epitch); @@ -1112,7 +1113,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, return; } - fprintf(f, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, " + u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, " "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n", rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw, rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea, @@ -1120,31 +1121,31 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0); if (rtex->fmask.size) - fprintf(f, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, " + u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, " "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n", rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment, rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height, rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index); if (rtex->cmask.size) - fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, " + u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, " "slice_tile_max=%u\n", rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment, rtex->cmask.slice_tile_max); if (rtex->htile_offset) - fprintf(f, " HTile: offset=%"PRIu64", size=%"PRIu64", " + u_log_printf(log, " HTile: offset=%"PRIu64", size=%"PRIu64", " "alignment=%u, TC_compatible = %u\n", rtex->htile_offset, rtex->surface.htile_size, rtex->surface.htile_alignment, rtex->tc_compatible_htile); if (rtex->dcc_offset) { - fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n", + u_log_printf(log, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n", rtex->dcc_offset, rtex->surface.dcc_size, rtex->surface.dcc_alignment); for (i = 0; i <= rtex->resource.b.b.last_level; i++) - fprintf(f, " DCCLevel[%i]: enabled=%u, offset=%"PRIu64", " + u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%"PRIu64", " "fast_clear_size=%"PRIu64"\n", i, i < rtex->surface.num_dcc_levels, rtex->surface.u.legacy.level[i].dcc_offset, @@ -1152,7 +1153,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, } for (i = 0; i <= rtex->resource.b.b.last_level; i++) - fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", " + u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", " "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " "mode=%u, tiling_index = %u\n", i, rtex->surface.u.legacy.level[i].offset, @@ -1166,10 +1167,10 @@ void r600_print_texture_info(struct r600_common_screen *rscreen, rtex->surface.u.legacy.tiling_index[i]); if (rtex->surface.flags & RADEON_SURF_SBUFFER) { - fprintf(f, " StencilLayout: tilesplit=%u\n", + u_log_printf(log, " StencilLayout: tilesplit=%u\n", rtex->surface.u.legacy.stencil_tile_split); for (i = 0; i <= rtex->resource.b.b.last_level; i++) { - fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", " + u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", " "slice_size=%"PRIu64", npix_x=%u, " "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " "mode=%u, tiling_index = %u\n", @@ -1360,8 +1361,12 @@ r600_texture_create_object(struct pipe_screen *screen, if (rscreen->debug_flags & DBG_TEX) { puts("Texture:"); - r600_print_texture_info(rscreen, rtex, stdout); + struct u_log_context log; + u_log_context_init(&log); + r600_print_texture_info(rscreen, rtex, &log); + u_log_new_page_print(&log, stdout); fflush(stdout); + u_log_context_destroy(&log); } return rtex; diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c index 3cc34b64bb8..e797f10f7f0 100644 --- a/src/gallium/drivers/radeonsi/si_debug.c +++ b/src/gallium/drivers/radeonsi/si_debug.c @@ -30,6 +30,7 @@ #include "gfx9d.h" #include "sid_tables.h" #include "ddebug/dd_util.h" +#include "util/u_log.h" #include "util/u_memory.h" #include "ac_debug.h" @@ -45,24 +46,72 @@ static void si_dump_shader(struct si_screen *sscreen, si_shader_dump(sscreen, shader, NULL, processor, f, false); } -static void si_dump_gfx_shader(struct si_screen *sscreen, - const struct si_shader_ctx_state *state, FILE *f) +struct si_log_chunk_shader { + /* The shader destroy code assumes a current context for unlinking of + * PM4 packets etc. + * + * While we should be able to destroy shaders without a context, doing + * so would happen only very rarely and be therefore likely to fail + * just when you're trying to debug something. Let's just remember the + * current context in the chunk. + */ + struct si_context *ctx; + struct si_shader *shader; + + /* For keep-alive reference counts */ + struct si_shader_selector *sel; + struct si_compute *program; +}; + +static void +si_log_chunk_shader_destroy(void *data) +{ + struct si_log_chunk_shader *chunk = data; + si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL); + si_compute_reference(&chunk->program, NULL); + FREE(chunk); +} + +static void +si_log_chunk_shader_print(void *data, FILE *f) +{ + struct si_log_chunk_shader *chunk = data; + struct si_screen *sscreen = chunk->ctx->screen; + si_dump_shader(sscreen, chunk->shader->selector->info.processor, + chunk->shader, f); +} + +static struct u_log_chunk_type si_log_chunk_type_shader = { + .destroy = si_log_chunk_shader_destroy, + .print = si_log_chunk_shader_print, +}; + +static void si_dump_gfx_shader(struct si_context *ctx, + const struct si_shader_ctx_state *state, + struct u_log_context *log) { - const struct si_shader *current = state->current; + struct si_shader *current = state->current; if (!state->cso || !current) return; - si_dump_shader(sscreen, state->cso->info.processor, current, f); + struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader); + chunk->ctx = ctx; + chunk->shader = current; + si_shader_selector_reference(ctx, &chunk->sel, current->selector); + u_log_chunk(log, &si_log_chunk_type_shader, chunk); } -static void si_dump_compute_shader(struct si_screen *sscreen, - const struct si_cs_shader_state *state, FILE *f) +static void si_dump_compute_shader(const struct si_cs_shader_state *state, + struct u_log_context *log) { if (!state->program || state->program != state->emitted_program) return; - si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f); + struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader); + chunk->shader = &state->program->shader; + si_compute_reference(&chunk->program, state->program); + u_log_chunk(log, &si_log_chunk_type_shader, chunk); } /** @@ -365,7 +414,7 @@ static void si_dump_bo_list(struct si_context *sctx, " Other buffers can still be allocated there.\n\n"); } -static void si_dump_framebuffer(struct si_context *sctx, FILE *f) +static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log) { struct pipe_framebuffer_state *state = &sctx->framebuffer.state; struct r600_texture *rtex; @@ -376,89 +425,143 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f) continue; rtex = (struct r600_texture*)state->cbufs[i]->texture; - fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i); - r600_print_texture_info(sctx->b.screen, rtex, f); - fprintf(f, "\n"); + u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i); + r600_print_texture_info(sctx->b.screen, rtex, log); + u_log_printf(log, "\n"); } if (state->zsbuf) { rtex = (struct r600_texture*)state->zsbuf->texture; - fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n"); - r600_print_texture_info(sctx->b.screen, rtex, f); - fprintf(f, "\n"); + u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n"); + r600_print_texture_info(sctx->b.screen, rtex, log); + u_log_printf(log, "\n"); } } typedef unsigned (*slot_remap_func)(unsigned); -static void si_dump_descriptor_list(struct si_descriptors *desc, - const char *shader_name, - const char *elem_name, - unsigned element_dw_size, - unsigned num_elements, - slot_remap_func slot_remap, - FILE *f) +struct si_log_chunk_desc_list { + /** Pointer to memory map of buffer where the list is uploader */ + uint32_t *gpu_list; + /** Reference of buffer where the list is uploaded, so that gpu_list + * is kept live. */ + struct r600_resource *buf; + + const char *shader_name; + const char *elem_name; + slot_remap_func slot_remap; + unsigned element_dw_size; + unsigned num_elements; + + uint32_t list[0]; +}; + +static void +si_log_chunk_desc_list_destroy(void *data) { - unsigned i, j; + struct si_log_chunk_desc_list *chunk = data; + r600_resource_reference(&chunk->buf, NULL); + FREE(chunk); +} - if (!desc->list) - return; +static void +si_log_chunk_desc_list_print(void *data, FILE *f) +{ + struct si_log_chunk_desc_list *chunk = data; - for (i = 0; i < num_elements; i++) { - unsigned dw_offset = slot_remap(i) * element_dw_size; - uint32_t *gpu_ptr = desc->gpu_list ? desc->gpu_list : desc->list; - const char *list_note = desc->gpu_list ? "GPU list" : "CPU list"; - uint32_t *cpu_list = desc->list + dw_offset; - uint32_t *gpu_list = gpu_ptr + dw_offset; + for (unsigned i = 0; i < chunk->num_elements; i++) { + unsigned cpu_dw_offset = i * chunk->element_dw_size; + unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size; + const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list"; + uint32_t *cpu_list = chunk->list + cpu_dw_offset; + uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list; fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n", - shader_name, elem_name, i, list_note); + chunk->shader_name, chunk->elem_name, i, list_note); - switch (element_dw_size) { + switch (chunk->element_dw_size) { case 4: - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4, gpu_list[j], 0xffffffff); break; case 8: - for (j = 0; j < 8; j++) + for (unsigned j = 0; j < 8; j++) ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4, gpu_list[j], 0xffffffff); fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n"); - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4, gpu_list[4+j], 0xffffffff); break; case 16: - for (j = 0; j < 8; j++) + for (unsigned j = 0; j < 8; j++) ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4, gpu_list[j], 0xffffffff); fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n"); - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4, gpu_list[4+j], 0xffffffff); fprintf(f, COLOR_CYAN " FMASK:" COLOR_RESET "\n"); - for (j = 0; j < 8; j++) + for (unsigned j = 0; j < 8; j++) ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4, gpu_list[8+j], 0xffffffff); fprintf(f, COLOR_CYAN " Sampler state:" COLOR_RESET "\n"); - for (j = 0; j < 4; j++) + for (unsigned j = 0; j < 4; j++) ac_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4, gpu_list[12+j], 0xffffffff); break; } - if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) { + if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) { fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!" COLOR_RESET "\n"); } fprintf(f, "\n"); } + +} + +static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = { + .destroy = si_log_chunk_desc_list_destroy, + .print = si_log_chunk_desc_list_print, +}; + +static void si_dump_descriptor_list(struct si_descriptors *desc, + const char *shader_name, + const char *elem_name, + unsigned element_dw_size, + unsigned num_elements, + slot_remap_func slot_remap, + struct u_log_context *log) +{ + if (!desc->list) + return; + + struct si_log_chunk_desc_list *chunk = + CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list, + 4 * element_dw_size * num_elements); + chunk->shader_name = shader_name; + chunk->elem_name = elem_name; + chunk->element_dw_size = element_dw_size; + chunk->num_elements = num_elements; + chunk->slot_remap = slot_remap; + + r600_resource_reference(&chunk->buf, desc->buffer); + chunk->gpu_list = desc->gpu_list; + + for (unsigned i = 0; i < num_elements; ++i) { + memcpy(&chunk->list[i * element_dw_size], + &desc->list[slot_remap(i) * element_dw_size], + 4 * element_dw_size); + } + + u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk); } static unsigned si_identity(unsigned slot) @@ -468,7 +571,8 @@ static unsigned si_identity(unsigned slot) static void si_dump_descriptors(struct si_context *sctx, enum pipe_shader_type processor, - const struct tgsi_shader_info *info, FILE *f) + const struct tgsi_shader_info *info, + struct u_log_context *log) { struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_FIRST_SHADER + @@ -499,44 +603,45 @@ static void si_dump_descriptors(struct si_context *sctx, si_dump_descriptor_list(&sctx->vertex_buffers, name, " - Vertex buffer", 4, info->num_inputs, - si_identity, f); + si_identity, log); } si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name, " - Constant buffer", 4, util_last_bit(enabled_constbuf), - si_get_constbuf_slot, f); + si_get_constbuf_slot, log); si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name, " - Shader buffer", 4, util_last_bit(enabled_shaderbuf), - si_get_shaderbuf_slot, f); + si_get_shaderbuf_slot, log); si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name, " - Sampler", 16, util_last_bit(enabled_samplers), - si_get_sampler_slot, f); + si_get_sampler_slot, log); si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name, " - Image", 8, util_last_bit(enabled_images), - si_get_image_slot, f); + si_get_image_slot, log); } static void si_dump_gfx_descriptors(struct si_context *sctx, const struct si_shader_ctx_state *state, - FILE *f) + struct u_log_context *log) { if (!state->cso || !state->current) return; - si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f); + si_dump_descriptors(sctx, state->cso->type, &state->cso->info, log); } -static void si_dump_compute_descriptors(struct si_context *sctx, FILE *f) +static void si_dump_compute_descriptors(struct si_context *sctx, + struct u_log_context *log) { if (!sctx->cs_shader_state.program || sctx->cs_shader_state.program != sctx->cs_shader_state.emitted_program) return; - si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, f); + si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, log); } struct si_shader_inst { @@ -825,28 +930,34 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f, } } + struct u_log_context log; + u_log_context_init(&log); + if (flags & PIPE_DUMP_CURRENT_STATES) - si_dump_framebuffer(sctx, f); + si_dump_framebuffer(sctx, &log); if (flags & PIPE_DUMP_CURRENT_SHADERS) { - si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f); - si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f); - si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f); + si_dump_gfx_shader(sctx, &sctx->vs_shader, &log); + si_dump_gfx_shader(sctx, &sctx->tcs_shader, &log); + si_dump_gfx_shader(sctx, &sctx->tes_shader, &log); + si_dump_gfx_shader(sctx, &sctx->gs_shader, &log); + si_dump_gfx_shader(sctx, &sctx->ps_shader, &log); + si_dump_compute_shader(&sctx->cs_shader_state, &log); si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS], "", "RW buffers", 4, SI_NUM_RW_BUFFERS, - si_identity, f); - si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f); - si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f); - si_dump_compute_descriptors(sctx, f); + si_identity, &log); + si_dump_gfx_descriptors(sctx, &sctx->vs_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->tes_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->gs_shader, &log); + si_dump_gfx_descriptors(sctx, &sctx->ps_shader, &log); + si_dump_compute_descriptors(sctx, &log); } + u_log_new_page_print(&log, f); + u_log_context_destroy(&log); + if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) { si_dump_bo_list(sctx, &sctx->last_gfx, f); si_dump_last_ib(sctx, f); |