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authorPaul Berry <[email protected]>2013-10-17 13:47:35 -0700
committerPaul Berry <[email protected]>2013-10-17 18:11:22 -0700
commitb08195faec1bc31aed8b5c59419ac060b7e0b34e (patch)
tree26e52f33adc5f5162a1cfa2f7b8f0be55e6f6836
parentb3360d23ac1db61390b2ac8963756c6133ba6e23 (diff)
glsl: Fix MSVC build (missing strcasecmp())
MSVC doesn't have a strcasecmp() function; it uses _stricmp() instead. Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/glsl/glsl_parser.yy8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index ba2dc63b525..00589e28ea2 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -66,8 +66,14 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
*/
if (state->es_shader)
return strcmp(s1, s2);
- else
+ else {
+#if defined(_MSC_VER)
+ /* MSVC doesn't have a strcasecmp() function; instead it has _stricmp. */
+ return _stricmp(s1, s2);
+#else
return strcasecmp(s1, s2);
+#endif
+ }
}
%}