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authorIlia Mirkin <[email protected]>2016-04-02 21:50:22 -0400
committerIlia Mirkin <[email protected]>2016-04-03 18:06:49 -0400
commitaebb0e0186b6ed086c204c3c2989ae84b0cc1bf5 (patch)
tree4f39633415f4f203c998cdb6cf2078c4ba94ea9b
parent87906cbc37cb99089caa0be4346ebfbe2b7e2d3e (diff)
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
I can't tell whether this actually matters, but we're creating function signatures with this predicate, so it should probably match when SSBO's are available. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/compiler/glsl/lower_ubo_reference.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
index d6269f7cbac..3155ab6225e 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -372,7 +372,8 @@ lower_ubo_reference_visitor::ubo_load(void *mem_ctx,
static bool
shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
{
- return state->ARB_shader_storage_buffer_object_enable;
+ return state->ARB_shader_storage_buffer_object_enable ||
+ state->is_version(430, 310);
}
uint32_t