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authorSamuel Pitoiset <[email protected]>2018-04-25 10:56:15 +0200
committerSamuel Pitoiset <[email protected]>2018-04-26 15:34:11 +0200
commita6fbefa67b5b0ed1ee42a9034ee74dfaed1c389a (patch)
tree94bd1743ba8d7a71ad6b85b0eee5be505a47244b
parent227b1af866112236e6788396731f2c6b4a050525 (diff)
radv: fix DCC enablement since partial MSAA implementation
dcc_msaa_allowed is always false on GFX9+ and only true on VI if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled in some situations where it should not. This is likely going to fix a performance regression. Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option") Cc: 18.1 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_image.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 348f4c7b34c..793f861f4f6 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -133,12 +133,12 @@ radv_use_dcc_for_image(struct radv_device *device,
if (create_info->scanout)
return false;
- /* FIXME: DCC for MSAA with 4x and 8x samples doesn't work yet. */
- if (pCreateInfo->samples > 2)
- return false;
-
- /* TODO: Enable DCC for MSAA textures. */
- if (!device->physical_device->dcc_msaa_allowed)
+ /* FIXME: DCC for MSAA with 4x and 8x samples doesn't work yet, while
+ * 2x can be enabled with an option.
+ */
+ if (pCreateInfo->samples > 2 ||
+ (pCreateInfo->samples == 2 &&
+ !device->physical_device->dcc_msaa_allowed))
return false;
/* Determine if the formats are DCC compatible. */