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authorFredrik Höglund <[email protected]>2010-10-13 17:49:15 +0200
committerDave Airlie <[email protected]>2010-10-14 09:25:29 +1000
commita21a2748beb1f42d21e14858eee9a1323d85a00f (patch)
tree2b6bcdcb024116d4e5624ca9c56a7e934d6f06c0
parent26dacce2c0b33a2a6aff77e6094c06e385e1a541 (diff)
r600g: Fix texture sampling with swizzled coords
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 470f355cde2..4a9d9beaba5 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -1860,7 +1860,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
memset(&alu, 0, sizeof(struct r600_bc_alu));
alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
alu.src[0].sel = src_gpr;
- alu.src[0].chan = i;
+ alu.src[0].chan = tgsi_chan(&inst->Src[0], i);
alu.dst.sel = ctx->temp_reg;
alu.dst.chan = i;
if (i == 3)