diff options
author | Timothy Arceri <[email protected]> | 2015-12-30 13:31:24 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-03-05 19:38:34 +1100 |
commit | 9f24f42c491221a79641a0d810f9c78393d81e5c (patch) | |
tree | 82e74776fa31f1431aadf3b79cbff58067d8682e | |
parent | 8abed7f185329250adf9f8c90a131797feda83b6 (diff) |
glsl: add offset to glsl interface type
In this patch we also copy the offset value from the ast and
implement offset linking rules by adding it to the record_compare()
function.
From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers)
of the GLSL 4.50 spec:
"Two blocks linked together in the same program with the same block
name must have the exact same set of members qualified with
offset and their integral-constant-expression values must be the
same, or a link-time error results."
Reviewed-by: Edward O'Callaghan <[email protected]>
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 1 | ||||
-rw-r--r-- | src/compiler/glsl_types.cpp | 5 | ||||
-rw-r--r-- | src/compiler/glsl_types.h | 8 |
4 files changed, 18 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index cd94fa05845..60b008c2bd5 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6498,6 +6498,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, "must be a multiple of the base " "alignment of %s", field_type->name); } + fields[i].offset = qual_offset; next_offset = glsl_align(qual_offset + size, align); } else { _mesa_glsl_error(&loc, state, "offset can only be used " @@ -6505,6 +6506,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, } } } else { + fields[i].offset = -1; if (align != 0 && size != 0) next_offset = glsl_align(next_offset + size, align); } @@ -6883,6 +6885,8 @@ ast_interface_block::hir(exec_list *instructions, } else { fields[i].location = earlier_per_vertex->fields.structure[j].location; + fields[i].offset = + earlier_per_vertex->fields.structure[j].offset; fields[i].interpolation = earlier_per_vertex->fields.structure[j].interpolation; fields[i].centroid = diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index d20fc4a816c..4e2de37fbba 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -323,6 +323,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].name = name; this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED; this->fields[this->num_fields].location = slot; + this->fields[this->num_fields].offset = -1; this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE; this->fields[this->num_fields].centroid = 0; this->fields[this->num_fields].sample = 0; diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index c549230a83c..2421bd61954 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -120,6 +120,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); this->fields.structure[i].location = fields[i].location; + this->fields.structure[i].offset = fields[i].offset; this->fields.structure[i].interpolation = fields[i].interpolation; this->fields.structure[i].centroid = fields[i].centroid; this->fields.structure[i].sample = fields[i].sample; @@ -159,6 +160,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); this->fields.structure[i].location = fields[i].location; + this->fields.structure[i].offset = fields[i].offset; this->fields.structure[i].interpolation = fields[i].interpolation; this->fields.structure[i].centroid = fields[i].centroid; this->fields.structure[i].sample = fields[i].sample; @@ -880,6 +882,9 @@ glsl_type::record_compare(const glsl_type *b) const if (this->fields.structure[i].location != b->fields.structure[i].location) return false; + if (this->fields.structure[i].offset + != b->fields.structure[i].offset) + return false; if (this->fields.structure[i].interpolation != b->fields.structure[i].interpolation) return false; diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index 2f612d8857d..b0e6f3f730f 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -838,6 +838,14 @@ struct glsl_struct_field { int location; /** + * For interface blocks, members may have an explicit byte offset + * specified; -1 otherwise. + * + * Ignored for structs. + */ + int offset; + + /** * For interface blocks, the interpolation mode (as in * ir_variable::interpolation). 0 otherwise. */ |