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authorCarl Worth <[email protected]>2013-11-13 07:31:42 -0800
committerCarl Worth <[email protected]>2013-11-13 07:32:47 -0800
commit9976a176ae62d53e8ad0c0f934d207e22ac41e85 (patch)
treee23d4de86da0fd950944cb86a9d0dbe5957d4e13
parente0489531455623aa21aa565b2c890362d8437f23 (diff)
docs: Import 9.2.3 release notes, add news item.
-rw-r--r--docs/index.html6
-rw-r--r--docs/relnotes.html1
-rw-r--r--docs/relnotes/9.2.3.html113
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diff --git a/docs/index.html b/docs/index.html
index 990702281ab..68a39e7b342 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -16,6 +16,12 @@
<h1>News</h1>
+<h2>November 13, 2013</h2>
+<p>
+<a href="relnotes/9.2.2.html">Mesa 9.2.3</a> is released.
+This is a bug fix release.
+</p>
+
<h2>October 18, 2013</h2>
<p>
<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.
diff --git a/docs/relnotes.html b/docs/relnotes.html
index 35cef80f23a..317a162d91f 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -22,6 +22,7 @@ The release notes summarize what's new or changed in each Mesa release.
<ul>
<li><a href="relnotes/10.0.html">10.0 release notes</a>
+<li><a href="relnotes/9.2.2.html">9.2.3 release notes</a>
<li><a href="relnotes/9.2.2.html">9.2.2 release notes</a>
<li><a href="relnotes/9.2.1.html">9.2.1 release notes</a>
<li><a href="relnotes/9.2.html">9.2 release notes</a>
diff --git a/docs/relnotes/9.2.3.html b/docs/relnotes/9.2.3.html
new file mode 100644
index 00000000000..52bed816b00
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+++ b/docs/relnotes/9.2.3.html
@@ -0,0 +1,113 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1>
+
+<p>
+Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release.
+</p>
+<p>
+Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.1. OpenGL
+3.1 is <strong>only</strong> available if requested at context creation
+because GL_ARB_compatibility is not supported.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+TBA
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+<p>The full set of changes can be viewed by using the following GIT command:</p>
+
+<pre>
+ git log mesa-9.2.2..mesa-9.2.3
+</pre>
+
+<p>Brian Paul (2):</p>
+<ul>
+ <li>st/mesa: move out of memory check in st_draw_vbo()</li>
+ <li>osmesa: fix broken triangle/line drawing when using float color buffer</li>
+</ul>
+
+<p>Carl Worth (7):</p>
+<ul>
+ <li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li>
+ <li>Bump version to 9.2.3</li>
+</ul>
+
+<p>Daniel Vetter (1):</p>
+<ul>
+ <li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li>
+</ul>
+
+<p>Eric Anholt (1):</p>
+<ul>
+ <li>i965: Fix texture buffer rendering after a whole buffer replacement.</li>
+</ul>
+
+<p>Kenneth Graunke (6):</p>
+<ul>
+ <li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li>
+ <li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li>
+ <li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li>
+ <li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li>
+ <li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li>
+ <li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li>
+</ul>
+
+<p>Kristian Høgsberg (1):</p>
+<ul>
+ <li>wayland: Don't rely on static variable for identifying wl_drm buffers</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li>
+</ul>
+
+<p>Petr Sebor (1):</p>
+<ul>
+ <li>meta: enable vertex attributes in the context of the newly created array object</li>
+</ul>
+
+<p>Scott Graham (1):</p>
+<ul>
+ <li>mesa: fixes for MSVC 2013</li>
+</ul>
+
+</div>
+</body>
+</html>