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authorIan Romanick <[email protected]>2009-09-16 16:43:50 -0700
committerIan Romanick <[email protected]>2009-09-16 16:43:50 -0700
commit9666529b5a5be1fcde82caadc2fe2efa5ea81e49 (patch)
treeac1b44121f8fa60f70fe167f3f2775c7895ec924
parent08d39251a79a964e4a3ac0d7d8a397c2b66a0808 (diff)
glx: Use initstate_r / random_r instead of corrupting global random number state
Previously srandom and random were used. This cause the global random number generator state to be modified. This caused problems for applications that called srandom before calling into GLX. By using local state the global state is left unmodified. This should fix bug #23774.
-rw-r--r--src/glx/x11/glxhash.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c
index 74cd4f344df..7d28ada49ca 100644
--- a/src/glx/x11/glxhash.c
+++ b/src/glx/x11/glxhash.c
@@ -87,9 +87,13 @@
#define HASH_ALLOC malloc
#define HASH_FREE free
-#define HASH_RANDOM_DECL
-#define HASH_RANDOM_INIT(seed) srandom(seed)
-#define HASH_RANDOM random()
+#define HASH_RANDOM_DECL struct random_data rd; int32_t rv; char rs[256]
+#define HASH_RANDOM_INIT(seed) \
+ do { \
+ (void) memset(&rd, 0, sizeof(rd)); \
+ (void) initstate_r(seed, rs, sizeof(rs), &rd); \
+ } while(0)
+#define HASH_RANDOM ((void) random_r(&rd, &rv), rv)
#define HASH_RANDOM_DESTROY
typedef struct __glxHashBucket