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authorFrancisco Jerez <[email protected]>2010-02-21 14:28:17 +0100
committerFrancisco Jerez <[email protected]>2010-02-25 18:37:34 +0100
commit91af398b32f0f63a1560fe023651be0861c08f8a (patch)
tree1e8421091f05b3d887de22de1fa559ea8fde8d20
parentdb2e1518ff4ecb4a394076321ea5cdda3483ccbe (diff)
dri/nouveau: Fix stencil mask handling on glClear().
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index bf0e20ca81c..afaa8de5b38 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -112,8 +112,8 @@ nouveau_clear(GLcontext *ctx, GLbitfield buffers)
mask = pack_zs_i(s->format,
(buffers & BUFFER_BIT_DEPTH &&
ctx->Depth.Mask) ? ~0 : 0,
- (buffers & BUFFER_BIT_STENCIL &&
- ctx->Stencil.WriteMask[0]) ? ~0 : 0);
+ (buffers & BUFFER_BIT_STENCIL ?
+ ctx->Stencil.WriteMask[0] : 0));
value = pack_zs_f(s->format,
ctx->Depth.Clear,
ctx->Stencil.Clear);