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authorTapani Pälli <[email protected]>2015-03-12 13:22:16 +0200
committerTapani Pälli <[email protected]>2015-04-16 07:55:57 +0300
commit8d6fa52e33183942fe93e2fad27bf4881b0a1ce0 (patch)
treeaa1538ea140dac404a61efb45d5ff7c21a518d19
parent17dc939f756cfed23574ad84764f5e2a5a9b6751 (diff)
mesa: refactor GetActiveUniformName
Use _mesa_get_program_resource_name to get name. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
-rw-r--r--src/mesa/main/uniforms.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index dc9b5a02b5c..69f8a3fc0b6 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1226,15 +1226,8 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
if (!shProg)
return;
- if (uniformIndex >= shProg->NumUserUniformStorage) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- if (uniformName) {
- _mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex],
- bufSize, length, uniformName);
- }
+ _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
+ length, uniformName, "glGetActiveUniformName");
}
void