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authorMikko Juola <[email protected]>2013-07-30 20:39:00 +0300
committerBrian Paul <[email protected]>2013-07-31 07:27:01 -0600
commit8624a514c21e00ec51d4d9d2f4aee315378357ae (patch)
tree4b106d34b88efd340d31dc56f96f4e5c001da840
parente404105e7dc192ddfb88b80df4238a97caedf32e (diff)
mesa: fix multisampling proxy textures not being queryable
The code that checks if some texture target is valid for glGetTexLevelParameter*() was not programmed to check for multisampling proxy textures. This made it impossible(?) to use the proxy textures for their intended purpose as glGetTexLevelParameter*() would just fail on you. Reviewed-by: Brian Paul <[email protected]> Cc: [email protected]
-rw-r--r--src/mesa/main/texparam.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 141cbe3ab33..32109951cb5 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -1048,6 +1048,8 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target)
return ctx->API == API_OPENGL_CORE && ctx->Version >= 31;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return ctx->Extensions.ARB_texture_multisample;
default:
return GL_FALSE;