diff options
author | Brian Paul <[email protected]> | 2004-02-17 03:51:47 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-02-17 03:51:47 +0000 |
commit | 84b4a3a087a1475d4e9bd713e4bae91ba6363a50 (patch) | |
tree | fb94439089a0ec970f2e24eae6edc4253c7093d6 | |
parent | bb1dcb4fadb86ba89eeb2ba5e0ade3ead219ef67 (diff) |
Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
instead of GLfixed. (Justin Novosad)
-rw-r--r-- | src/mesa/main/config.h | 33 | ||||
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 125 |
2 files changed, 115 insertions, 43 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 25ed2ff2755..6d8952d9af0 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 6.0 + * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -149,44 +149,54 @@ /** Max convolution filter height */ #define MAX_CONVOLUTION_HEIGHT 9 -/** GL_ARB_texture_compression */ +/** For GL_ARB_texture_compression */ #define MAX_COMPRESSED_TEXTURE_FORMATS 25 -/** GL_EXT_texture_filter_anisotropic */ +/** For GL_EXT_texture_filter_anisotropic */ #define MAX_TEXTURE_MAX_ANISOTROPY 16.0 -/** GL_EXT_texture_lod_bias */ +/** For GL_EXT_texture_lod_bias */ #define MAX_TEXTURE_LOD_BIAS 4.0 -/* GL_NV_vertex_program */ +/** For GL_NV_vertex_program */ +/*@{*/ #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12 #define MAX_NV_VERTEX_PROGRAM_PARAMS 96 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 +/*@}*/ -/* GL_NV_fragment_program */ +/** For GL_NV_fragment_program */ +/*@{*/ #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 +/*@}*/ -/* GL_ARB_vertex_program */ +/** For GL_ARB_vertex_program */ +/*@{*/ #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 #define MAX_VERTEX_PROGRAM_ATTRIBS 16 +/*@}*/ -/* GL_ARB_fragment_program */ +/** For GL_ARB_fragment_program */ +/*@{*/ #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 1 #define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48 #define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24 #define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4 +/*@}*/ -/* Any program target/extension */ +/** For any program target/extension */ +/*@{*/ #define MAX_PROGRAM_LOCAL_PARAMS 96 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 +/*@}*/ /*@}*/ @@ -198,6 +208,11 @@ /** + * If non-zero use GLdouble for walking triangle edges, for better accuracy. + */ +#define TRIANGLE_WALK_DOUBLE 0 + +/** * Bits per accumulation buffer color component: 8, 16 or 32 */ #define ACCUM_BITS 16 diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index bb76408081d..28a80dee66f 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -29,7 +29,8 @@ * * The following macros may be defined to indicate what auxillary information * must be interplated across the triangle: - * INTERP_Z - if defined, interpolate Z values + * INTERP_Z - if defined, interpolate vertex Z values + * INTERP_W - if defined, interpolate vertex W values * INTERP_FOG - if defined, interpolate fog values * INTERP_RGB - if defined, interpolate RGB values * INTERP_ALPHA - if defined, interpolate Alpha values (req's INTERP_RGB) @@ -93,7 +94,6 @@ * SUB_PIXEL_BITS. */ - /* * ColorTemp is used for intermediate color values. */ @@ -103,6 +103,21 @@ #define ColorTemp GLint /* same as GLfixed */ #endif + +/* + * Walk triangle edges with GLfixed or GLdouble + */ +#if TRIANGLE_WALK_DOUBLE +#define GLinterp GLdouble +#define InterpToInt(X) ((GLint) (X)) +#define INTERP_ONE 1.0 +#else +#define GLinterp GLfixed +#define InterpToInt(X) FixedToInt(X) +#define INTERP_ONE FIXED_ONE +#endif + + /* * Either loop over all texture units, or just use unit zero. */ @@ -131,15 +146,23 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, const SWvertex *v2 ) { typedef struct { - const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */ - GLfloat dx; /* X(v1) - X(v0) */ - GLfloat dy; /* Y(v1) - Y(v0) */ - GLfixed fdxdy; /* dx/dy in fixed-point */ - GLfixed fsx; /* first sample point x coord */ - GLfixed fsy; - GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */ - GLint lines; /* number of lines to be sampled on this edge */ - GLfixed fx0; /* fixed pt X of lower endpoint */ + const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */ +#if TRIANGLE_WALK_DOUBLE + GLdouble dx; /* X(v1) - X(v0) */ + GLdouble dy; /* Y(v1) - Y(v0) */ + GLdouble dxdy; /* dx/dy */ + GLdouble adjy; /* adjust from v[0]->fy to fsy, scaled */ +#else + GLfloat dx; /* X(v1) - X(v0) */ + GLfloat dy; /* Y(v1) - Y(v0) */ + GLfloat dxdy; /* dx/dy */ + GLfixed fdxdy; /* dx/dy in fixed-point */ + GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */ +#endif + GLfixed fsx; /* first sample point x coord */ + GLfixed fsy; + GLint lines; /* number of lines to be sampled on this edge */ + GLfixed fx0; /* fixed pt X of lower endpoint */ } EdgeT; #ifdef INTERP_Z @@ -228,12 +251,21 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, eBot.v0 = vMin; eBot.v1 = vMid; /* compute deltas for each edge: vertex[upper] - vertex[lower] */ +#if TRIANGLE_WALK_DOUBLE + eMaj.dx = FixedToDouble(vMax_fx - vMin_fx); + eMaj.dy = FixedToDouble(vMax_fy - vMin_fy); + eTop.dx = FixedToDouble(vMax_fx - vMid_fx); + eTop.dy = FixedToDouble(vMax_fy - vMid_fy); + eBot.dx = FixedToDouble(vMid_fx - vMin_fx); + eBot.dy = FixedToDouble(vMid_fy - vMin_fy); +#else eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); eTop.dx = FixedToFloat(vMax_fx - vMid_fx); eTop.dy = FixedToFloat(vMax_fy - vMid_fy); eBot.dx = FixedToFloat(vMid_fx - vMin_fx); eBot.dy = FixedToFloat(vMid_fy - vMin_fy); +#endif /* compute area, oneOverArea and perform backface culling */ { @@ -259,11 +291,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, eMaj.fsy = FixedCeil(vMin_fy); eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy)); if (eMaj.lines > 0) { - GLfloat dxdy = eMaj.dx / eMaj.dy; - eMaj.fdxdy = SignedFloatToFixed(dxdy); + eMaj.dxdy = eMaj.dx / eMaj.dy; +#ifndef INTERP_DOUBLE + eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy); +#endif eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */ eMaj.fx0 = vMin_fx; - eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * dxdy); + eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy); } else { return; /*CULLED*/ @@ -272,21 +306,25 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, eTop.fsy = FixedCeil(vMid_fy); eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy)); if (eTop.lines > 0) { - GLfloat dxdy = eTop.dx / eTop.dy; - eTop.fdxdy = SignedFloatToFixed(dxdy); + eTop.dxdy = eTop.dx / eTop.dy; +#ifndef INTERP_DOUBLE + eTop.fdxdy = SignedFloatToFixed(eTop.dxdy); +#endif eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */ eTop.fx0 = vMid_fx; - eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * dxdy); + eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy); } eBot.fsy = FixedCeil(vMin_fy); eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy)); if (eBot.lines > 0) { - GLfloat dxdy = eBot.dx / eBot.dy; - eBot.fdxdy = SignedFloatToFixed(dxdy); + eBot.dxdy = eBot.dx / eBot.dy; +#ifndef INTERP_DOUBLE + eBot.fdxdy = SignedFloatToFixed(eBot.dxdy); +#endif eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */ eBot.fx0 = vMin_fx; - eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * dxdy); + eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy); } } @@ -362,6 +400,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, } #endif #ifdef INTERP_W + span.interpMask |= SPAN_W; { const GLfloat eMaj_dw = vMax->win[3] - vMin->win[3]; const GLfloat eBot_dw = vMid->win[3] - vMin->win[3]; @@ -587,9 +626,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { GLint subTriangle; - GLfixed fxLeftEdge = 0, fxRightEdge = 0; - GLfixed fdxLeftEdge = 0, fdxRightEdge = 0; - GLfixed fError = 0, fdError = 0; + GLinterp fxLeftEdge = 0, fxRightEdge = 0; + GLinterp fdxLeftEdge = 0, fdxRightEdge = 0; + GLinterp fError = 0, fdError = 0; #ifdef PIXEL_ADDRESS PIXEL_TYPE *pRow = NULL; GLint dPRowOuter = 0, dPRowInner; /* offset in bytes */ @@ -685,11 +724,21 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, const GLfixed fsx = eLeft->fsx; /* no fractional part */ const GLfixed fsy = eLeft->fsy; const GLfixed fx = FixedCeil(fsx); /* no fractional part */ - const GLfloat adjx = (GLfloat) (fx - eLeft->fx0); /* SCALED! */ - const GLfloat adjy = eLeft->adjy; /* SCALED! */ - GLfixed fdxOuter; + const GLinterp adjx = (GLinterp) (fx - eLeft->fx0); /* SCALED! */ + const GLinterp adjy = eLeft->adjy; /* SCALED! */ GLint idxOuter; +#if TRIANGLE_WALK_DOUBLE + GLdouble dxOuter; + + fError = FixedToFloat(fx - fsx - FIXED_ONE); + fxLeftEdge = FixedToFloat(fsx); + fdxLeftEdge = eLeft->dxdy; + dxOuter = floor(fdxLeftEdge); + fdError = dxOuter - fdxLeftEdge + 1.0; + idxOuter = (GLint) dxOuter; +#else GLfloat dxOuter; + GLfixed fdxOuter; fError = fx - fsx - FIXED_ONE; fxLeftEdge = fsx - FIXED_EPSILON; @@ -698,7 +747,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, fdError = fdxOuter - fdxLeftEdge + FIXED_ONE; idxOuter = FixedToInt(fdxOuter); dxOuter = (GLfloat) idxOuter; - +#endif span.y = FixedToInt(fsy); /* silence warnings on some compilers */ @@ -709,7 +758,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef PIXEL_ADDRESS { - pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y); + pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(InterpToInt(fxLeftEdge), span.y); dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE); /* negative because Y=0 at bottom and increases upward */ } @@ -743,7 +792,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, } # ifdef DEPTH_TYPE zRow = (DEPTH_TYPE *) - _swrast_zbuffer_address(ctx, FixedToInt(fxLeftEdge), span.y); + _swrast_zbuffer_address(ctx, InterpToInt(fxLeftEdge), span.y); dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE); # endif } @@ -887,8 +936,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, if (setupRight && eRight->lines>0) { +#if TRIANGLE_WALK_DOUBLE + fxRightEdge = FixedToDouble(eRight->fsx); + fdxRightEdge = eRight->dxdy; +#else fxRightEdge = eRight->fsx - FIXED_EPSILON; fdxRightEdge = eRight->fdxdy; +#endif } if (lines==0) { @@ -944,9 +998,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, while (lines > 0) { /* initialize the span interpolants to the leftmost value */ /* ff = fixed-pt fragment */ - const GLint right = FixedToInt(fxRightEdge); - - span.x = FixedToInt(fxLeftEdge); + const GLint right = InterpToInt(fxRightEdge); + span.x = InterpToInt(fxLeftEdge); if (right <= span.x) span.end = 0; @@ -1075,10 +1128,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, fxLeftEdge += fdxLeftEdge; fxRightEdge += fdxRightEdge; - fError += fdError; if (fError >= 0) { - fError -= FIXED_ONE; + fError -= INTERP_ONE; + #ifdef PIXEL_ADDRESS pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter); #endif @@ -1203,6 +1256,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #undef T_SCALE #undef FixedToDepth +#undef ColorTemp +#undef GLinterp +#undef InterpToInt +#undef INTERP_ONE #undef DO_OCCLUSION_TEST #undef NAME |