diff options
author | James Legg <[email protected]> | 2014-05-23 12:25:37 +0100 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-05-23 08:06:02 -0600 |
commit | 846c715abb17e13a5d39c565d0995404b6178d98 (patch) | |
tree | ad47c91193dfcde50566fc3732a9656ec3a96859 | |
parent | d4c3968c25885f6eb53dee4cc0c60d8d3f8fec32 (diff) |
mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
glFramebufferRender(..., GL_DEPTH_STENCIL_ATTACHMENT, ..., 0) only
detached the depth buffer and not the stencil buffer.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=79115
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.1 10.2" <[email protected]>
-rw-r--r-- | src/mesa/main/fbobject.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 97538bc7b29..ae3a418cd1c 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -500,6 +500,12 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx, } else { remove_attachment(ctx, att); + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + /* detach stencil (depth was detached above) */ + att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); + assert(att); + remove_attachment(ctx, att); + } } invalidate_framebuffer(fb); |