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authorIan Romanick <[email protected]>2012-08-17 17:12:39 -0700
committerIan Romanick <[email protected]>2012-08-29 15:09:37 -0700
commit843b876ba3e01af73ea4ca55a529911448c10b2a (patch)
treef311be4b80cbee5c1eacb90edf220651b5695313
parent792214e8d45675b756e02a5e39bfe2ab32f7383d (diff)
mesa: Allow NULL vertex pointer without a VBO
There is text in the OpenGL 3.x specs to explicitly allow this case. Weird. Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/varray.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index bb185aee9b9..91452b75fa6 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -233,11 +233,20 @@ update_array(struct gl_context *ctx,
return;
}
- if (ctx->Array.ArrayObj->ARBsemantics &&
+ /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
+ *
+ * "An INVALID_OPERATION error is generated under any of the following
+ * conditions:
+ *
+ * ...
+ *
+ * * any of the *Pointer commands specifying the location and
+ * organization of vertex array data are called while zero is bound
+ * to the ARRAY_BUFFER buffer object binding point (see section
+ * 2.9.6), and the pointer argument is not NULL."
+ */
+ if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
- /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
- * Generate GL_INVALID_OPERATION if that's not true.
- */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}