diff options
author | Eric Anholt <[email protected]> | 2012-03-19 16:01:52 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-04-13 17:01:14 -0700 |
commit | 7e88f8ce8f9d72bbda248554e0630b4aca7e1154 (patch) | |
tree | b5826b0f173c1df998b0eb077392d9bad56f0ccf | |
parent | b782352745d322596a9122969f5c0e57ea032c1b (diff) |
glsl: Make a little tracking class for emitting IR lists.
This lets us significantly shorten p->instructions->push_tail(ir), and
will be used in a few more places.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ir_builder.cpp | 6 | ||||
-rw-r--r-- | src/glsl/ir_builder.h | 8 | ||||
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 78 |
3 files changed, 42 insertions, 50 deletions
diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp index 29cc9bc851f..98ac3c100a1 100644 --- a/src/glsl/ir_builder.cpp +++ b/src/glsl/ir_builder.cpp @@ -28,6 +28,12 @@ using namespace ir_builder; namespace ir_builder { +void +ir_factory::emit(ir_instruction *ir) +{ + instructions->push_tail(ir); +} + ir_swizzle * swizzle(operand a, int swizzle, int components) { diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h index d2c729abdbc..350f9a33a81 100644 --- a/src/glsl/ir_builder.h +++ b/src/glsl/ir_builder.h @@ -50,6 +50,14 @@ public: ir_rvalue *val; }; +class ir_factory { +public: + void emit(ir_instruction *ir); + + exec_list *instructions; + void *mem_ctx; +}; + ir_expression *expr(ir_expression_operation op, operand a, operand b); ir_expression *add(operand a, operand b); ir_expression *sub(operand a, operand b); diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index bc77ebdcfa8..555df421693 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -511,12 +511,11 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) /** State used to build the fragment program: */ -struct texenv_fragment_program { +class texenv_fragment_program : public ir_factory { +public: struct gl_shader_program *shader_program; struct gl_shader *shader; - exec_list *instructions; exec_list *top_instructions; - void *mem_ctx; struct state_key *state; ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS]; @@ -827,10 +826,9 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, "texenv_combine", ir_var_temporary); - p->instructions->push_tail(temp_var); + p->emit(temp_var); ir_dereference *deref; - ir_assignment *assign; ir_rvalue *val; /* Emit the RGB and A combine ops @@ -846,8 +844,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) val = saturate(val); deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, val)); } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { @@ -859,8 +856,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) if (rgb_saturate) val = saturate(val); deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, val)); } else { /* Need to do something to stop from re-emitting identical @@ -874,8 +870,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) if (rgb_saturate) val = saturate(val); deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_XYZ)); val = emit_combine(p, unit, key->unit[unit].NumArgsA, @@ -885,8 +880,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) if (alpha_saturate) val = saturate(val); deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_W); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_W)); } deref = new(p->mem_ctx) ir_dereference_variable(temp_var); @@ -923,7 +917,6 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) static void load_texture( struct texenv_fragment_program *p, GLuint unit ) { ir_dereference *deref; - ir_assignment *assign; if (p->src_texture[unit]) return; @@ -948,12 +941,11 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, "dummy_tex", ir_var_temporary); - p->instructions->push_tail(p->src_texture[unit]); + p->emit(p->src_texture[unit]); deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); - assign = new(p->mem_ctx) ir_assignment(deref, - new(p->mem_ctx) ir_constant(0.0f)); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, + new(p->mem_ctx) ir_constant(0.0f))); return ; } @@ -1018,7 +1010,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, "tex", ir_var_temporary); - p->instructions->push_tail(p->src_texture[unit]); + p->emit(p->src_texture[unit]); ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex); @@ -1045,8 +1037,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) tex->projector = swizzle_w(texcoord); deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); - assign = new(p->mem_ctx) ir_assignment(deref, tex); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, tex)); } static void @@ -1125,7 +1116,6 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) * note only 2 coords are affected the rest are left unchanged (mul by 0) */ ir_dereference *deref; - ir_assignment *assign; ir_rvalue *bump_x, *bump_y; texcoord = smear(p, texcoord); @@ -1134,11 +1124,10 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) ir_variable *bumped = new(p->mem_ctx) ir_variable(texcoord->type, "bump_texcoord", ir_var_temporary); - p->instructions->push_tail(bumped); + p->emit(bumped); deref = new(p->mem_ctx) ir_dereference_variable(bumped); - assign = new(p->mem_ctx) ir_assignment(deref, texcoord); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, texcoord)); /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */ bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit); @@ -1150,8 +1139,7 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) expr = add(swizzle_xy(bumped), add(bump_x, bump_y)); deref = new(p->mem_ctx) ir_dereference_variable(bumped); - assign = new(p->mem_ctx) ir_assignment(deref, expr, NULL, WRITEMASK_XY); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, expr, NULL, WRITEMASK_XY)); p->texcoord_tex[bumpedUnitNr] = bumped; } @@ -1171,7 +1159,6 @@ emit_fog_instructions(struct texenv_fragment_program *p, ir_rvalue *f, *temp; ir_variable *params, *oparams; ir_variable *fogcoord; - ir_assignment *assign; /* Temporary storage for the whole fog result. Fog calculations * only affect rgb so we're hanging on to the .a value of fragcolor @@ -1180,10 +1167,9 @@ emit_fog_instructions(struct texenv_fragment_program *p, ir_variable *fog_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, "fog_result", ir_var_auto); - p->instructions->push_tail(fog_result); + p->emit(fog_result); temp = new(p->mem_ctx) ir_dereference_variable(fog_result); - assign = new(p->mem_ctx) ir_assignment(temp, fragcolor); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(temp, fragcolor)); fragcolor = swizzle_xyz(fog_result); @@ -1194,7 +1180,7 @@ emit_fog_instructions(struct texenv_fragment_program *p, ir_variable *f_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, "fog_factor", ir_var_auto); - p->instructions->push_tail(f_var); + p->emit(f_var); switch (key->fog_mode) { case FOG_LINEAR: @@ -1226,13 +1212,12 @@ emit_fog_instructions(struct texenv_fragment_program *p, ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, "fog_temp", ir_var_auto); - p->instructions->push_tail(temp_var); + p->emit(temp_var); f = mul(f, swizzle_w(oparams)); temp = new(p->mem_ctx) ir_dereference_variable(temp_var); - ir_assignment *assign = new(p->mem_ctx) ir_assignment(temp, f); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(temp, f)); f = mul(temp_var, temp_var); f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); @@ -1243,8 +1228,7 @@ emit_fog_instructions(struct texenv_fragment_program *p, f = saturate(f); temp = new(p->mem_ctx) ir_dereference_variable(f_var); - assign = new(p->mem_ctx) ir_assignment(temp, f); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(temp, f)); f = sub(new(p->mem_ctx) ir_constant(1.0f), f_var); temp = new(p->mem_ctx) ir_dereference_variable(params); @@ -1254,8 +1238,7 @@ emit_fog_instructions(struct texenv_fragment_program *p, f = add(temp, mul(fragcolor, f_var)); ir_dereference *deref = new(p->mem_ctx) ir_dereference_variable(fog_result); - assign = new(p->mem_ctx) ir_assignment(deref, f, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, f, NULL, WRITEMASK_XYZ)); return new(p->mem_ctx) ir_dereference_variable(fog_result); } @@ -1295,7 +1278,6 @@ emit_instructions(struct texenv_fragment_program *p) ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0); ir_dereference_variable *deref; - ir_assignment *assign; if (key->separate_specular) { ir_rvalue *tmp0; @@ -1303,11 +1285,10 @@ emit_instructions(struct texenv_fragment_program *p) "specular_add", ir_var_temporary); - p->instructions->push_tail(spec_result); + p->emit(spec_result); deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - assign = new(p->mem_ctx) ir_assignment(deref, cf); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, cf)); ir_rvalue *secondary; if (p->state->inputs_available & FRAG_BIT_COL1) { @@ -1322,8 +1303,7 @@ emit_instructions(struct texenv_fragment_program *p) tmp0 = add(swizzle_xyz(spec_result), secondary); deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - assign = new(p->mem_ctx) ir_assignment(deref, tmp0, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, tmp0, NULL, WRITEMASK_XYZ)); cf = new(p->mem_ctx) ir_dereference_variable(spec_result); } @@ -1335,8 +1315,7 @@ emit_instructions(struct texenv_fragment_program *p) ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor"); assert(frag_color); deref = new(p->mem_ctx) ir_dereference_variable(frag_color); - assign = new(p->mem_ctx) ir_assignment(deref, cf); - p->instructions->push_tail(assign); + p->emit(new(p->mem_ctx) ir_assignment(deref, cf)); } /** @@ -1346,11 +1325,10 @@ emit_instructions(struct texenv_fragment_program *p) static struct gl_shader_program * create_new_program(struct gl_context *ctx, struct state_key *key) { - struct texenv_fragment_program p; + texenv_fragment_program p; unsigned int unit; _mesa_glsl_parse_state *state; - memset(&p, 0, sizeof(p)); p.mem_ctx = ralloc_context(NULL); p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER); p.shader->ir = new(p.shader) exec_list; @@ -1384,7 +1362,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.src_previous = NULL; ir_function *main_f = new(p.mem_ctx) ir_function("main"); - p.instructions->push_tail(main_f); + p.emit(main_f); state->symbols->add_function(main_f); ir_function_signature *main_sig = |