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authorBrian Paul <[email protected]>2015-04-24 20:04:29 -0600
committerBrian Paul <[email protected]>2015-04-28 12:27:48 -0600
commit7c1be009b7c34dce55be83ae2a955dd8a37e230a (patch)
treec9f206183a1b41531b6e1851d3f6c21cf441f9b6
parent3597a0de94fa721e86ef2b7a68855f44ed4e1973 (diff)
mesa: remove unused options var in compile_shader()
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index cc001ba2bcf..a04b28711f7 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -861,14 +861,11 @@ static void
compile_shader(struct gl_context *ctx, GLuint shaderObj)
{
struct gl_shader *sh;
- struct gl_shader_compiler_options *options;
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
if (!sh)
return;
- options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
-
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.