diff options
author | Axel Davy <[email protected]> | 2015-01-05 16:26:27 +0100 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2015-01-22 22:16:24 +0000 |
commit | 77fcff37cfdcc762ef0e0c5da3e9ce7addc18440 (patch) | |
tree | 081ac4adf4da94e369a79094d4d0a60f157391e8 | |
parent | f8a74410f16b8a01da329975d10b631cb2a928e5 (diff) |
st/nine: Change comment relating to vertex shader inputs not matching declaration
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 1187a20bdb3..dad665133ac 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -214,11 +214,12 @@ update_vertex_elements(struct NineDevice9 *device) if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA) ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF; } else { - /* TODO: - * If drivers don't want to handle this, insert a dummy buffer. - * But on which stream ? - */ - /* no data, disable */ + /* TODO: msdn doesn't specify what should happen when the vertex + * declaration doesn't match the vertex shader inputs. + * Some websites say the code will pass but nothing will get rendered. + * We should check and implement the correct behaviour. */ + /* Put PIPE_FORMAT_NONE. + * Some drivers (r300) are very unhappy with that */ ve[n].src_format = PIPE_FORMAT_NONE; ve[n].src_offset = 0; ve[n].instance_divisor = 0; |